Augustus "Claus" Immortal Cookbook

@ FlyingSwan Your capital location... WTH???
 
1200BC

Spoiler :


Settle in place. low commerce but we have trees and are imperial, so time to REX.

initally farmed floods to help worker/settler builds, later switched to cottage.

only popped 1 hut for 48 gold.

several warriors explore, found some nice city spots with key health res and stone+marble to settle.

city 2, west of capital, stone 1st ring and horse/pig in bfc, but what we need here is commerce, so have it work cottages

city 3, further west claim wheat+clam+cow, Coastal.

city 4, East of capital to claim corn+marble, fresh water access

city 5, settler build in 3 turns will travel south to claim the super corn/cow/2xdye/silk spot

Tech went: Ag-AH-BW-wheel-Mason-Pottery-Myth-writing-aesth (2 AIs already have Alphabet)

Built GW to help max REX. Will next chop out Pyramid in capital. 4 workers atm. Lots of options. After Pyramid and multiple libraries on line, + some cottages, economy will be good. With stone/marble, we can bag all the important wonders to boost econ/GPP. the 5th city will be very productive for military actions.

1200BC empire




5th city spot, 2 warriors leading the way to it


 
Messed up a bit but here you go.

Spoiler :


Okay I moved the settler to the point where he entered a hut and a huge swathe of map was revealed. Worker stealing from maya was perhaps a mistake.

In retrospect I would of tech Ag/AH and myst. Oh for hind sight.

I do have 2 nice cities set up on the coast. Shame about size of Rome and no border pop on Fish city as my workboat has been wasted. Antium has copper, iron, fish and pigs in BFC. I didn't build a third city as I would be capturing AI cities.

I do have 5 prets. 2 injured from killing off Ai archers/holkans. 3 full strength. I plan to take Mutal in 2-3 turns. it has lots of resources in BFC including gold.

I have ignored the stone really. Perhaps I should just gone in with axes before prets. With prets can't we just grab the mids city? Mids seems quite boring!

For some reason I was on binary too long and have built up 74 gold. So pottery in 2 turns. myst in 4 turns.

When Mutal falls another 60-70 gold i hope.
 

Attachments

my t70

Spoiler :
nothing much to say ,boring till now
completed stonehenge for fun:p, oracle (prolly a mistake:rolleyes:)
next city will be up to culture pressure barb city down south and steal the corn. currently in monarchy+slavery.
plan is to tech aesthetics and knock out few marble wonders.
pic
Civ4BeyondSword2010-12-2117-59-04-98.jpg
 

Attachments

@FlyingSwan: Can you spoiler your reply to Obsolete please? Thanks in advance.
 
Turn 70 report:

Spoiler :
Settled in place. Started teching Agriculture. Popped Hunting from hut. Then AH -> BW -> Masonry -> The Wheel -> Pottery -> Mysticism. Started Writing. Build order in capital went Worker -> Warrior until size 5 -> Settler. Settled second city on stone. Third city got Pigs, Wheat & Clams. Got Pyramids on turn 69. Started teching Writing and getting ready to settle Corn + Marble.

My economy is poor atm. Plan is to get writing, chop libs and adopt representation. Biggest mistake was focusing too much on getting the Pyramids early. Could have build more Settlers/Workers and gotten more commerce going.

Empire on turn 70:
ImmClausTurn70.jpg


View attachment ImmClausTurn70.CivBeyondSwordSave
 
Alright, didn't want to wait to play my save, so I continued until finish (well at least game-wrap up)... So seems I won't be taking part in this cook-book again...

Spoiler :
endgamer.jpg
 
You may notice, my micro-management isn't always the best because of that. I know, extremely sloppy for pure SE....

But it's only immortal!
 
Zealot land: To turn 70

Spoiler :


Went with previously posted opening except I skipped second worker. My warriors kept dying so I went for the copper first, then settled horses/pig/stone. A third settler is currently wandering south toward the next city site.

3 Axes are scouting Mayan land (met them first so put all EPs on them). He has no copper (at least that I can see nor axes) and is 18 turns away from IW :mischief: I am prolly going for a worker steal -> followed by catapult war with the Mayans.

Meanwhile built a library in copper town, currently working on scientist.
3 workers up.

Teched BW -> agriculture -> AH -> TW -> Pottery -> Writing ->Mysticism -> stockpiling gold for math since then.

Met all the zealot club :run: Zara, Pacal, Izzy, Charly, Gandhi and Saladin... it's gonna be fun :goodjob:

Opened borders with buddhist in hopes for missionaries.

Izzy has alphabet (but no mining :smoke:), someone oracled CoL :goodjob:

Here are some screens:

Homeland:

Spoiler :
Civ4ScreenShot0036-1.jpg


Expansion land (note the settler):
Spoiler :
Civ4ScreenShot0035-2.jpg


Expansion, Mayan land:
Spoiler :
Civ4ScreenShot0037-1.jpg


Cities:

Spoiler :
Civ4ScreenShot0038-1.jpg

Spoiler :
Civ4ScreenShot0039.jpg

Spoiler :
Civ4ScreenShot0040.jpg



Both axes are place holders... a granary or two (or even lib in capital) are prolly better in case of catapult war plan.

edit: just realized we are ind :lol: MC plan is an alternative then. Though I think the war will go smoothly with cats (compared to praets or axes boosted by forge production)
 

Attachments

Spoiler :
i played this to the end and the tech pace was faster than any other immortal game ive ever played. usually when i win i'll win diplo in like the mid 1800's or domination in early 1900 or space around then. but this game i won UN in 1700. I guess the fact it was a pretty religious love fest had something to do with it, but the tech pace was ridiculous this game, especially charlemagne
 
@deckoff9

Please spoiler your post!!!!!! The players don't want to be let in on the surrounding map and the other civs involved. :) thanks
 
Rome: The City of Seven Hills...
aka
My attempt...
Spoiler :
The Romans need a lot of production if they want to build Praetorians. Even moreso if we are playing as Augustus and thus get tempted into spamming a few Wonders.

Besides, if I can find a good excuse to not have to waste a Flood Plains square by settling on it, I'll take such an excuse quite happily.

So, the quest for more production begins...

Our Warrior spots an additional Grassland Hills square, so off we go!
466b783612.jpg



Of course, our Warrior gets caught up in the excitement of exploration and can't help but uncover yet another goody (Corn). We would have had it anyway, but with the knowledge of this extra Food, we can justify grabbing yet another Hills square.
7395375f9e.jpg



Okay, so we only ended up with 6 Hills squares, not 7, but close enough, right? ;) I mean, at 5 Happiness, it's not like we can actually feasibly work 7 of them in a turn anytime soon anyway...
5bfe9a263c.jpg



Too much of a good thing (Forests) can't be a bad thing, can it?
4a4db5b8c3.jpg



When Charlemagne learned Alphabet, I traded away Masonry + Fishing for Polytheism.

The next task was to see if I could entice him to trade away Writing. I traded Sailing for partially-researched Writing, giving me access to Foreign Trade Routes from AIs other than Charlemagne, who was only giving me one for a City called Nuremburg at the time.

Since it will be a while before we'll likely do much more trading, the hope is that most We Fear You Are Becoming Too Advanced tech counters will have decreased a bit by the time that we will again have something of value to trade, making up for taking a partially-researched relatively-cheap tech in trade.

Besides, getting Writing a bit earlier is worth one more item on the WFYABTA counters, as getting it enabled multiple Foreign Trade Routes, allowing me to expand like I would with Organized Julius Caesar without totally killing our economy.
5788c13fcb.jpg



I was going to take a screenshot of the Stone finally being connected, which happened on Turn 69, but decided that I'd just end the turn here. That way, you can choose whether or not to invest the Forest Chop into The Great Wall.
66f77a8b72.jpg



Shall we build The Great Lighthouse, to go with our 3 out of 5 Cities being Coastal?
58208d8e2a.jpg



Marble will also be connected soon, allowing those of us with Wonder addictions to get our fixes. Or, you could pass up on the Wonders and just aim for a ton of Failure Gold in order to catapult us into a tech lead... for... say, I don't know... Catapults? :rolleyes:
c2e2824cfc.jpg



Okay, I was too lazy to switch into Slavery and used Forest Chops to fuel most of my early Monuments. Laying down Quarries over the last few turns, though, has kept most of our Workers busy, so now might be a good time to leverage Slavery. It's your choice, especially since I stopped playing 1 turn early.
e60ae0a322.jpg



Yaaaa, Flood Plains Cottages (okay, only 1 so far, but more can be built soon, right?).
6fcd4a1c99.jpg
 
"You have uploaded the maximum of 10 files" (the limit which applies to a single message).

Therefore, attached to this second message is my saved game.

@Gumbolt
Spoiler :
I have ignored the stone really. Perhaps I should just gone in with axes before prets. With prets can't we just grab the mids city? Mids seems quite boring!
Well, many Wonders will be built by the AIs relatively early on but The Pyramids is usually not one of them. So, if you want that Wonder early on, you may have to build it yourself.

Axemen might have been better than Praets if you could have gotten them considerably earlier, but Praetorians are fun!

Of course, Wonder-spamming is fun, too.

All of that said, yes, getting The Pyramids once again in an Immortal Cookbook game could be seen as being boring, but when life serves you Stone, building The Pyramids beats building City Walls. :D


@nishant1911
Spoiler :
completed stonehenge for fun:p, oracle (prolly a mistake:rolleyes:)
Building The Oracle, especially with Marble + Industrious, is probably only going to be a big mistake if you didn't take a useful tech with it. Certainly, completing this Wonder is almost always better than getting the Failure Gold for it, assuming that you don't mis-click and take a tech like Hunting with The Oracle. ;) So, what tech did you grab? Since you're still researching Pottery, it wasn't Metal Casting... I don't see Confucianism in any of the Cities in your screenshot...
 

Attachments

"You have uploaded the maximum of 10 files" (the limit which applies to a single message).

Therefore, attached to this second message is my saved game.

@Gumbolt
Spoiler :

Well, many Wonders will be built by the AIs relatively early on but The Pyramids is usually not one of them. So, if you want that Wonder early on, you may have to build it yourself.

Axemen might have been better than Praets if you could have gotten them considerably earlier, but Praetorians are fun!

Of course, Wonder-spamming is fun, too.

All of that said, yes, getting The Pyramids once again in an Immortal Cookbook game could be seen as being boring, but when life serves you Stone, building The Pyramids beats building City Walls. :D

Spoiler :


I really need to think out the start of my games. yes i could of easily taken out Mayans with axes. I have so far lost no Pret! Less wasted hammers!

I don't think I helped myself moving the cities or not working the pigs first/ getting myst and basic techs first. That being said it is something different to play from. Even if I have gone with prets. Quite suprising how few have so far chosen the attack approach.

 
@Gumbolt
Spoiler :
I really need to think out the start of my games. yes i could of easily taken out Mayans with axes. I have so far lost no Pret! Less wasted hammers!
Indeed, in the long-run, Praetorians perform really well. Of course, you have to accept some losses in battle, so be prepared to lose some fights or else you might get caught short-handed on the battlefield.

The bigger question becomes whether or not there was a considerable delay between Axemen and Praets... for example, if you had Copper in your big-fat cross but not Iron, then there would be more of a delay than if the reverse were true or if you had to settle a marginal, non-productive City just to get Copper hooked up.

The greater the delay, the greater the potential opportunity cost of delaying the start of the war... more enemy Archers to face, larger Cultural defence, more chances of facing enemy Axemen (or worse, Chariots, if you are purely Axemen rushing and forget to build a Spearman).

Of course, sometimes a delay can work in your favour if an AI founds a Religion, builds a Wonder, or builds some more sparsely-defended Cities without hooking-up any Strategic Resources within that period of time.


I, personally, prefer Rome games with Coastal starts and 2 or more Seafood. That way, you can skip most of the basic Worker techs and can generally perform the following beeline:
Bronze Working -> The Wheel -> Iron Working


Quite suprising how few have so far chosen the attack approach.
With Flood Plains and a Pig, you really have to go out of your way before you can get started on a rush, so already it's a tough thing to do. Either that or you delay the techs to improve those squares and suffer with a lower amount of Food. Add to that the facts that the Copper isn't well-situated and that it is not even on a Grassland square (making it not as strong as it might be in your average game) and it actually gets a bit tougher than normal to Axe-rush.

Therefore, the delay between getting a sizeable force of Axemen vs a sufficient force of Praetorians is smaller than in an average game, making Praetorians appear to be even more tempting than an average game, at least in my opinion. However, it's hard to know that fact until after you find out where the Copper and Iron are located, but I am assuming that you found Iron relatively easily since you were in fact able to build Praetorians.


I don't think I helped myself moving the cities or not working the pigs first/ getting myst and basic techs first.
I haven't seen your exact City placement as I haven't opened the saved game yet, but moving could have potentially worked in your favour if you managed to land near wherever Iron ended up. I hadn't learned Iron Working in my game so I'm still not sure where the Iron is located, but I guess the neat part about these Immortal Cookbook games is that we can "creatively apply knowledge from other saved games in Round 1" for our Round 2 games.

For example, someone may have explored more of the map in a certain direction and although you won't "know" where the AIs are in the game that we continue playing from, you'll know exactly where their capital is and will have a pretty good idea where their other Cities will be placed.

Of course, you'll also know exactly where any undiscovered Strategic Resources will be located and since it would be pretty pointless to intentionally ignore this information once we have learned it, you will get slightly more fore-knowledge than in a game that you play completely by yourself.
 
@dhoomstriker
Spoiler :
well you're right, i took hunting with it. there was just no other good option and actually hunting seems to me like a pretty good tech:lol:

Spoiler :
just kidding:D!! i took monarchy with it, certainly not worth deviating for to priesthood line but there you have it. looking back i don't even know why i did it. certainly even IW would have been better.

 
Back
Top Bottom