i guess it would be interesting to ship production resources and Food across your nation. Would ofcourse be more realistic, but at teh same time pose for potential easy to abuse situations.
So in order for something like that to take in effect, perhaps it requieres an extra aspect into teh game, and that is the infrastructural level. So far infrastructure has been very limited to basicly juz building and airport and poof, its all connected.
Couple of roads here and there and bam, there we go. Going deeper into infrastructure, wich basicly a nation is build on, its been that way back to teh ancient world.
Then with a more indepth infrastructure, you could transport food, as you do resources. So, a city producing alot of food, can ship to a city producing less with all sorts of penalties ofcourse. In return, the city that takes it sorta "buys" it and loses in commerce. So that people would have to balance the distribution along with income.
Juz a random idea: City A produces alot of Food and City B wich is surounded by mountains and hills has a hard time mainting a small population.
The player can set up a suply from City A to City B, costs for this (the loss in commerce for City B) would be calculated in the distance and the terain ithas to cross over. Crossing over mountains is quite an enterprize back in teh days of iron swords. Later on, various technological developments, aswell as terain imrpovements can reduce those costs as they make trael easier. Aswell as perhaps create a maximum of food that can be shipped.
Makign such suply chains visible and disruptable by hostile nations to starve other cities creates an extra tactical perspective.
But this is just a random idea.
So in order for something like that to take in effect, perhaps it requieres an extra aspect into teh game, and that is the infrastructural level. So far infrastructure has been very limited to basicly juz building and airport and poof, its all connected.
Couple of roads here and there and bam, there we go. Going deeper into infrastructure, wich basicly a nation is build on, its been that way back to teh ancient world.
Then with a more indepth infrastructure, you could transport food, as you do resources. So, a city producing alot of food, can ship to a city producing less with all sorts of penalties ofcourse. In return, the city that takes it sorta "buys" it and loses in commerce. So that people would have to balance the distribution along with income.
Juz a random idea: City A produces alot of Food and City B wich is surounded by mountains and hills has a hard time mainting a small population.
The player can set up a suply from City A to City B, costs for this (the loss in commerce for City B) would be calculated in the distance and the terain ithas to cross over. Crossing over mountains is quite an enterprize back in teh days of iron swords. Later on, various technological developments, aswell as terain imrpovements can reduce those costs as they make trael easier. Aswell as perhaps create a maximum of food that can be shipped.
Makign such suply chains visible and disruptable by hostile nations to starve other cities creates an extra tactical perspective.
But this is just a random idea.
