Autocasting "worker" spells / worker bugs

akatosh

Prince
Joined
Dec 2, 2012
Messages
405
Question for the FFH modders out there:

Is there any way to create functionality that would let a player set certain spells to autocast within your empire? Specifically, I'm thinking Spring, Sanctify, Bloom, Vitalize, and maybe Scorch on snow.

Basically, I find that my late games really tend to bog down with adept management and trying to fix up improvable tiles. Workers themselves take long enough, even with shift-clicking.

On a related note--is there any way to improve the worker automation AI? For example, could we create code that would let workers "replace all mines with windmills" or something of that nature in the lategame. Or, "farm all grassland tiles."

Also on shift-clicking--does anyone else find that workers sometimes get stuck not following commands? Or that when you shift click a hill, sometimes the icon for a farm will be highlighted but not a mine? Or that when you're holding shift when a worker is selected at the beginning of your turn, and you try to shift-click the second command, the game moves you away from the worker to your next available city or unit? All of these things are very annoying but I don't know if I'm the only one that experiences them.
 
There used to be a way to autocast in the main game long ago, but Kael supposedly took it out as it confused some players. I am sure its quite possible, at least to do it in-place. I have no idea how to do it mind you.

I am totally for something like this, btw.
 
Bloom is already available, as are others IIRC.
Definitely agree to the rest of your points tho - even a simple "farm every possible tile" would be useful - maybe alt click farm?
 
there's a button that looks like the workers' automation, with the 4 arrows. it applies to bloom, sanctify, scorch, spring and vitalize iirc
 
Oh wow that is huge. Thanks Gekko. That will save me so much time it's not even funny... time to start playing Ljosalfar again :)
 
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