ProphetMaster
Warlord
- Joined
- Jan 11, 2014
- Messages
- 115
I want automated workers to just build roads and nothing else, ESPECIALLY not build terrascapes. Is there a way to set that up?
Use the Route To command when instructing a worker to build a road -- the worker will build a segment and move to the next, until the road is done.
There is no way to do that, and frankly you don't want to do that. In Civ IV you spammed roads (they cost no maintenance) to connect every tile with every other tile (frankly, whether or not a resource needed to be connected). In CiV, that is a swift route to bankruptcy.
For me, roads only have an advantage to connect non-coastal cities for the bonus, and also to move troops quickly within my territory. If I go Supremacy, I wouldn't mind spamming magrails everywhere since they are maintenance-free.
Roads don't change anything about the Science per Turn though. It doesn't matter if a trade route travels to your neighbor for 20 turns or for 3 turns - the output per turn is the same. If you don't have the alien immunity then you even increase the vulnerability of your external trade routes (if they lead through neutral territory), as they'll travel more tiles per turn and thus have an increased chance of being eaten by alien units that happen to stand on one of these tiles (same is true for times of war and enemy units).
The only real benefit of roads is that, after the trade route minimum duration has expired, it needs to arrive at home before you can re-assign it - and roads can shorten that time.
Developing every square can be unnecessarily expensive if you build academies (and you should) or biowheels (and you should). So do not develop more than what your city use. A city of eight will only use 8 squares.
I play really wide and I make sure to watch this or else I run out of funds.