I don't know about that yet, haven't really had the time to figure out the "optimal" path after the patch. With the addition of the new pioneer-loadout it seems to go back to a very expansion-heavy early game though (I've written about that strategy
here), so that will delay early tech in favor of a stronger midgame by quite a bit. The exact pin-point for when to stop expanding seems to be rather hard to find though. And the fact that early trade routes are now halved does of course slow down the early game for any strategy.
But anyway, I was assuming you wanted to test that strategy in an pre-patch environment. (You can always go back to the previous version of the game by right-clicking the game in your library, then properties -> beta -> enter
legacyplease). It seems like Academies are still the way to go in 1.2 - possibly mixed with academies first, though that still seemed to be too slow with the limited amount of testing I did.