WeaselSlapper
Prince
- Joined
- Mar 16, 2009
- Messages
- 505
The single biggest thing I would like to see improved is automation. I have a severe distaste for micromanaging and I find myself doing far too much of that in Civilization.
Here's a short list of things that could easily be automated that would greatly improve gameplay.
I'm sure there are many other things and I'd love to hear more suggestions.
Here's a short list of things that could easily be automated that would greatly improve gameplay.
- I would like more of an ability to adjust how automated units, and cities behave.
- One major thing that needs to be fixed is workers set to automate trade routes should not build forts on resources, this is very annoying.
- I would like to be able to set air units to Auto-Recon. As soon as I get physics I have airships patrol my ocean boarders so I detect navy sneak attacks, but I usually stop after a few turns because it's too time consuming.
- Automated workers working around a certain city should look at what that city is focused on, i.e. if a city's focus is set on production workers should build production improvements around that city etc.
- I should be able to set a city production specialization so it builds units and building correctly
- All automated units should be able to find the closest airport and automatically airdrop themselves where they are needed most, before flight if they are no longer needed on a continent they should, un-automate so the user knows to get a transport unit to pick up the worker.
- Automate great people joining cities. They should pop up initially and allow the use to choose how he wants to use that great person and if he chooses to have it join a city, it should be able to pick what city it will be of most benefit.
- Set units to focus on circling the globe
I'm sure there are many other things and I'd love to hear more suggestions.