Autumn 2017 Patch General Discussion

So you now not only see the area around the city, but also what their units see?

You see everything they have explored. Basicly share maps, like with allied civs.
 
One annoying glitch - in the load screen voice-over for Indonesia, they didn't match the volume levels between the canned into and the leader-specific exaltation. I was in the other room and I thought my TV had suddenly turned on. You can't start or load a save without hearing it, sheesh!

That said, I'm still seeing a huge variance in military strengths, I wonder if the AI is still going broke and disbanding units. 2 civs are near my strength at t100, the rest are 1/5 of ours.
 
Played a game on King and it a really annoying bug where it would contiously scroll if I hit any of the arrow keys. And no CQUI >.>

Anyhow, some observations:

The AI seems much more aggressive atm. I got declared war by 4 AIs within 15 turns; this was 2 set of joint wars. If the later 2 did it because I was already at war, that is pretty good. Also their military scores seemed higher, though they still don't upgrade units well enough.

Religion was still a goner. By the time I thought of building a Holy Site, a quick look at the Religion screen rendered it pointless. (Harald built Stonehenge) It also turned out Saladin was running around so gg.

The AI does in fact, do amphibious attacks and now surfs its units around near your coast. But I think they took too long. Also they had like one ship. It should really be escorting.


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As a side note, Kongo was the one that started the chain DoW.... Granted my military was kinda low, but I rarely see him start wars.

And of course AI settling continues to annoy people:

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Finally, religious units being on their layer is probably the biggest improvement to the game. I haven't really seen any actual difference in religion though.
 

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Hmmm... He is continuing to pay for a luxury that is useless to him. I currently am trading him 3 ivory, each for gold. For the third he gave me his remaining gold and remaining gpt.

I guess its possible he is attempting to prevent me from trading ivory to China, but given the level of stategy we have seen so far, that seems unlikely.

edit: there are a couple reasons why China may not have founded a religion yet. How many turns since they built Stonehenge?

Could be no pantheon yet. Could be units squatting on Stonehenge and holy sites. Could be China lost the wonder.

Ah, I gotcha. Yeah, that does happen from time to time :/ ; but I think that is older than the bigger trade bug. I don't see it as bad as the main trade bug was cos it's a no brainer for me to not exploit the AI like that (unlike the amounts they'll offer for a resource given it's worth changes and is subjective). Still, disappointing that this is still happening.
I highly doubt he's working on the level of denying an opponent a resource!
 
On Immortal, I get the second or third religion every game if I actually focus on it now.

I only played one or two games after the last patch, but was the AI building air units before?

I just attacked Victoria in the information era with patrolling jet fighters, anti-air guns and six Missile Cruiser armadas and she decimated me instantly with hordes of jet bombers. Definitely never seen that before.

However, I had no army for the first 100 turns or so and never got attacked on island plates. Once I went on the offensive, I rarely saw any naval defense.

AIs seem to be offering REALLY biased trades. If they dislike you, they continuously ask for all of your luxuries and great works for a couple gold.

One of the new follower beliefs is a culture bomb when building a holy site, which is one of the Khmer abilities (really starting to feel like the Khmer were phoned in a bit). Has anybody tried getting that belief as the Khmer? Does it stack to make a culture nuke?
 
According to a /r/civ post:


The 9 Religion-avoiding leaders are Gilgamesh, Gorgo, Pericles, Qin, Trajan, Roosevelt, Victoria, Alexander and Curtin

Additionally, Gandhi, Philip, Saladin, and Jadwiga are defined as being particularly religious (TRAIT_LEADER_RELIGIOUS_MAJOR_CIV).

Latest game tryout, 13 civs, first one to get a religion on turn 56 (epic) was, well, John Curtin.... :confused:

And not from Stonehenge either -- for some strange reason Stonehenge hasn't been built yet.

EDIT: Teddy built Stonehenge on turn 64. Five turns later, still just the one religion -- so now this is twice I've had Stonehenge built by a religion-avoiding leader with no religion being founded. I'll keep you posted on this one.

EDIT 2: Finally, on turn 80, America founded a religion.
 
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I've just built Stonehenge myself (that's already amazing, but wait.... After having founded a religion :rolleyes: On King). To my surprise, it gave me an Apostle.

Well, maybe it gives an apostle instead of a prophet to everyone now? Need to build it before founding a religion to check.
 
I've just built Stonehenge myself (that's already amazing, but wait.... After having founded a religion :rolleyes: On King). To my surprise, it gave me an Apostle.

Well, maybe it gives an apostle instead of a prophet to everyone now? Need to build it before founding a religion to check.

No that's nothing new, if you already have a Religion, you only get a Apostle
 
how is that possible that's the 1st wonder civs gun for at the start is Stonehenge. i've never been through a game where it hasn't been built within 50-100 turns?
 
AI seem to no longer suicide their units as much when defending, I attacked with 4 archers and 1 warrior against city with no walls and 2 archers and I couldn't conquer it because AI used 2 archers very well instead of throwing them at my army, he had one in city and never stepped into range of my archers himself waiting for me to do the first move, this was unexpected compared to pre-patch games where AI builds a unit and just smashes it into your army without doing any damage.
 
New game. Turn 23. 5 barb warriors, 4 barb slingers, all inside my territory or on the border....

Yeah ive done 5ish games now, barbs seem to be on crack. If they weren't the only challenge before, they are certainly the only true obstacle in the game now. I had one game where I spent the first 80 turns just spamming archers to deal with barbs instead of...you know...playing the game.
 
Enjoying the DLC and having fun with the game again, especially after discovering the Azimuthal map script...would really just kill for a fully functioning map editor.
 
I play on level King, standard speed, small continents map. It is turn 252 (the year 1705) and Kongo is 22 techs ahead of me (58 over 36). And it's only level king. I have never seen that before although I really play a lot. Is that normal or was my AI opponent just especially lucky?
 
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I play on level King, standard speed, small continents map. It is turn 252 (the year 1705) and Kongo is 22 techs ahead of me (59 over 36). And it's only level king. I have never seen that before although I really play a lot. Is that normal or was my AI opponent just especially lucky?

Looks normal to me. Civs not focused on religion are either very advanced culturally or scientifically. That includes Kongo and their tendency to get most of the great people.
 
I played an Emperor continents last night to check out the naval difference.

Early game I attacked Catherine with an archer rush and she was waiting with archers. Any badly damaged archer she pulled back for recovery and the seemed to target single units more for death.
Scouts still seem to be a favourite target and did help me to take her cities.

I then took out Fred in a few turns, he had 1 slinger and 1 warrior to defend 2 cities and did not build more when I attacked.

Out at sea I met a Jong with a galley and quietly backed off. She did not like my lack of religion and 15 turns later was at my door with 4 jongs, a caravel and an invasion force which landed up a bit from my cities. It seemed to be a dual land /sea based attack on Manchester. My land units happily defended and I had 3 caravels which, with my city walls managed to destroy 5 without loss. If she had stayed at sea with her invasion force I would have been in trouble but it's quite a complex thing to do.
For naval attack I struck and killed the caravel, got damaged and retreated, healed... no pursuit. Came back and took out 2 jongs and the last 2 were then dead meat so stayed and killed them.

In conclusion,
Military civs seem to put up more of a fight, non military ones less.
A proper sea force and with invasion force which is a vast improvement in my eyes.
There was some 1 turn tactics working better but overall a 5 to 3 naval force being wiped out with no loss told me what I knew already. They can increase the intelligence but sea battles are more complex than a chess board, especially visibility seems key to response.

I must say, regardless I enjoyed myself more and was worried for a turn or 2
 
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