A few, but nothing earth-shattering. At Monarch, not building any defensive units didn't make a lot of difference, at least until the Industrial Age. In the AA, you simply substitute swords for spears and focus more on being the attacker, rather than being attacked. In the Medieval, I lost a fair number of MDI to counter-attacks. The ones I lost, however, were typically out in the open. Having walls in front-line towns goes a long way to turning those attackers into decent defenders. In most of my games, I go straight from building muskets to Infantry, so the IA is a huge jump in defensive power. Even when I do build rifles, that's a significant jump from muskets. Truthfully, though, if I were to go back and do this again, I'd probably go Monarchy and AW. Those PTs slowed down this game quite a bit and I'm convinced that if I'd gone AW, I could have finished the game earlier, maybe as much as 50 or 100 years.
Choose your Civ wisely and you may be able to get around some restrictions... e.g. Carthage, the much-maligned Numidian Merc is suddenly half-useful. Or how about Bowmen (2(1)-2-1) or Javelin throwers (2(1)-2-1+enslave) or LEGIONARIES (3-3-1)?
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