Asuka
Chieftain
The problem I would have with your strategy is that while it certainly can LEAD to an early victory, it very much RELIES on an early victory. Playing on a harder difficulty level, or better yet, against human opponents, will totally derail your rush. Suppose you fail to win early on through rushing -
If you've been keeping the cities you take, now you have so many your economy is strangled, therefore your research is strangled, and you have a huge handicap going into the later game. If not, your economy might be ok, but in its place the voids on the map are likely being filled in by the opponents you're not currently beating on, making THEM bigger. In addition, your front lines are getting further and further from your civ, slowing down your war effort.
On top of that, your people are potentially pissed at you constantly being at war, and your cities are woefully underdeveloped through constant production of military units (which are also strangling your economy). You are more or less impotent against the more balanced empires who have held out against your early aggression.
Now, any competent human player will adapt to a rush play style very quickly, rendering it ineffectual. Taking care of the 'boring' aspects of the game will ensure that your early aggression is nothing but preparation for a late-game beatdown. The problem might be that the AI doesn't adapt sufficiently, in which case it's not that the axe-rush is overpowered, but that the AI has an axe-rush related flaw. I'm not entirely sure what your purpose in posting this was; I think that you are disappointed that BtS brought nothing new to axe-rushing, since by your own admission everything else is 'boring'.
As a strategy, axe-rushing undoubtedly works, but to say it is the 'best' or 'only' strategy is like saying 'Scissors is best! Rock and paper are boring.' If I knew someone was going to axe rush me in a game of civ, they would probably end up being the first to bow out of the game. It's just too narrow to beat a well rounded approach.
If you've been keeping the cities you take, now you have so many your economy is strangled, therefore your research is strangled, and you have a huge handicap going into the later game. If not, your economy might be ok, but in its place the voids on the map are likely being filled in by the opponents you're not currently beating on, making THEM bigger. In addition, your front lines are getting further and further from your civ, slowing down your war effort.
On top of that, your people are potentially pissed at you constantly being at war, and your cities are woefully underdeveloped through constant production of military units (which are also strangling your economy). You are more or less impotent against the more balanced empires who have held out against your early aggression.
Now, any competent human player will adapt to a rush play style very quickly, rendering it ineffectual. Taking care of the 'boring' aspects of the game will ensure that your early aggression is nothing but preparation for a late-game beatdown. The problem might be that the AI doesn't adapt sufficiently, in which case it's not that the axe-rush is overpowered, but that the AI has an axe-rush related flaw. I'm not entirely sure what your purpose in posting this was; I think that you are disappointed that BtS brought nothing new to axe-rushing, since by your own admission everything else is 'boring'.
As a strategy, axe-rushing undoubtedly works, but to say it is the 'best' or 'only' strategy is like saying 'Scissors is best! Rock and paper are boring.' If I knew someone was going to axe rush me in a game of civ, they would probably end up being the first to bow out of the game. It's just too narrow to beat a well rounded approach.