*********************AXIS & ALLIES AAA mod version available at:
http://forums.civfanatics.com/downloads.php?do=file&id=4614
**************************************************************************
Greetings.
I have been looking for some good WWII scenarios/mods. I really like 1939 and the new Visa 3.0 mods, but some of the scenarios are just so busy that they are hardly playeable. I also think that for game balance and fun, more units types & more cities is not necessarily better. Therefore I have attempted to create an arrangement of the boardgame for Civ IV Warlords.
Many of you will recall the Hasbro boardgame Axis & Allies. It was one of the most popular strategic boardgames that came out just as the strategic computer game era began to dawn. There are still many websites dedicated to this great strategy game, and even some simple online programs that allow online versions to be played. The inherent balance and strategic options of this game made it a lot of fun.
I adapted one of the standard sized earth maps to a reproduction of this boardgame. I have made each territory to be represented by a city. Cities cannot be razed, as they represent territories on the boardgame, although they can be ravaged/pillaged, of course. I have approximated the economic values of each territory by the size of the city, and the buildings present in the city, along with the resources and developments around them. Neutral territories for the most part have simply been labeled as such on the map, rather than being represented by cities/civilizations/leaders. Many pre-made earth scenarios are way too busy to be practical, but this one has a maneageable number of cities, with enough space between to allow for strategic maneuvring of modern weapons.
Some cities have economic/production value, some have value for the nearby resources, while others have strategic value (like Gibralter, Wake Island, the Panama and Suez canals, etc).
I have reproduced the starting locations of the original boardgame, for both units and territories. For the most part, the balance transfers nicely. I used 2 bombers and 2 battleships for each, respectively, as they were more powerful in the original scenario than in warlords. Each civ starts with one or or two great general promoted units such as the Bismark, Yamamoto, Montgomery, and a Rommel tank.
The map is 5 players, 2v3: Tokugawa, Roosevelt, Churchill, Bismark, Stalin. Simultaneous turns is pre-selected, but I think doing classical turns would be fun. You can still give all your orders, including queing moves and attacks, during other player's turns. Setting the timer to medium I think would give each player 35 seconds or so to make their move. The clock is divided up between players, and 1/5 of the way through will give each of the 5 players a chance to execute their moves if not quied allready. I placed the players in order of the boardgame.
Each civ starts with similar modern/industrial technologies.
The initial options AVAILABLE for research are:
-biology
-communism (Russia starts with it but without Democracy)
-fascism (Germany and Japan start with)
-rocketry
-fission
-mass Media
-plastics
-computers
I think this makes some great initial options. On epic the average time to the first tech is about 70 turns. Teching of course will increase as players develop their economies. Each player starts with only 2-3 workers. Terrain starts developed around each city/territory according to it's initial size.
-------------------------------
Germany starts with it's Vermacht extended deep into Soviet territory, pushing towards Moscow and Sankt Petersberg. Rommel and Montgomery square off in N. Africa. Japan has bombed Pearl Harbour, and is prepared to expand her borders in all directions. Can Great Britain interfere with Germany's plans long enough to save Russia from destruction until America's economy can intervene?
-------------------------------
I have the base map in Warlords 2.08 prepared, with the cities and units placed and balanced. Now I must either mod it or choose an established mod.
------My Remaining Goals:---------
-Disable Settlers
-Use Dale's Ranged Bombardment Mod
-Increase cost of fighters, which for a game starting in this era, on a standard size earthmap, are grossly underpriced
-Eliminate Fog of War from allies' territories without having to make the players actually allied. I want the players to have to research their own technology separately.
---------Optional Goals------------
-Make the mod self-installing. Multiplayer is the beauty of this map, and it's difficult to try to explain to players online how to properly install.
-Addition of an AA gun building or unit would be nice.
-Addition of AA ability to battleships, so they automatically shoot at nearby planes
-Perhaps require both computers and Rocketry for Gunships, so that tanks remain the king of the battlefields a little longer.
-Require airports to build planes, and a cheap airstrip building before they can operate from a newly captured city/territory. This would add a nice element of realism to this map.
-Maybe find a way to limit the maximum size of cities, to preserve continuity of their economic value (allowing growth to a certain extent) if the game progresses beyond the initial armies phase. Of course, control and development of the available resource rich 3rd world areas could simply become a part of the overall strategy.)
-Maybe disable slavery if possible (overpowered if players choose Epic setting, which I prefer)
-----------------------------------------------------------
I think this will be an exciting map, very playeable, with a lot of replayeability, and those who have seen it so far agree. 5 players is a perfect size to recruit for a multiplayer modded game. Any assistance in reaching any of my goals is appreciated, especially to disable settlers, which is a must to make this mod/map playeable, particularly in single player mode. I will post my finished versions here and elsewhere.
Thanks,
Bigben34
------------------------------------------------------------
P.S.: I have attached the Warlords Map
Settlers are still enabled, so If you want to play it single player (I suggest multiplayer only for it), just use a houserule no settlers, or use the AAA_mod version of this map:
http://forums.civfanatics.com/downloads.php?do=file&id=4614
**************************************************************************
Greetings.
I have been looking for some good WWII scenarios/mods. I really like 1939 and the new Visa 3.0 mods, but some of the scenarios are just so busy that they are hardly playeable. I also think that for game balance and fun, more units types & more cities is not necessarily better. Therefore I have attempted to create an arrangement of the boardgame for Civ IV Warlords.
Many of you will recall the Hasbro boardgame Axis & Allies. It was one of the most popular strategic boardgames that came out just as the strategic computer game era began to dawn. There are still many websites dedicated to this great strategy game, and even some simple online programs that allow online versions to be played. The inherent balance and strategic options of this game made it a lot of fun.
I adapted one of the standard sized earth maps to a reproduction of this boardgame. I have made each territory to be represented by a city. Cities cannot be razed, as they represent territories on the boardgame, although they can be ravaged/pillaged, of course. I have approximated the economic values of each territory by the size of the city, and the buildings present in the city, along with the resources and developments around them. Neutral territories for the most part have simply been labeled as such on the map, rather than being represented by cities/civilizations/leaders. Many pre-made earth scenarios are way too busy to be practical, but this one has a maneageable number of cities, with enough space between to allow for strategic maneuvring of modern weapons.
Some cities have economic/production value, some have value for the nearby resources, while others have strategic value (like Gibralter, Wake Island, the Panama and Suez canals, etc).
I have reproduced the starting locations of the original boardgame, for both units and territories. For the most part, the balance transfers nicely. I used 2 bombers and 2 battleships for each, respectively, as they were more powerful in the original scenario than in warlords. Each civ starts with one or or two great general promoted units such as the Bismark, Yamamoto, Montgomery, and a Rommel tank.
The map is 5 players, 2v3: Tokugawa, Roosevelt, Churchill, Bismark, Stalin. Simultaneous turns is pre-selected, but I think doing classical turns would be fun. You can still give all your orders, including queing moves and attacks, during other player's turns. Setting the timer to medium I think would give each player 35 seconds or so to make their move. The clock is divided up between players, and 1/5 of the way through will give each of the 5 players a chance to execute their moves if not quied allready. I placed the players in order of the boardgame.
Each civ starts with similar modern/industrial technologies.
The initial options AVAILABLE for research are:
-biology
-communism (Russia starts with it but without Democracy)
-fascism (Germany and Japan start with)
-rocketry
-fission
-mass Media
-plastics
-computers
I think this makes some great initial options. On epic the average time to the first tech is about 70 turns. Teching of course will increase as players develop their economies. Each player starts with only 2-3 workers. Terrain starts developed around each city/territory according to it's initial size.
-------------------------------
Germany starts with it's Vermacht extended deep into Soviet territory, pushing towards Moscow and Sankt Petersberg. Rommel and Montgomery square off in N. Africa. Japan has bombed Pearl Harbour, and is prepared to expand her borders in all directions. Can Great Britain interfere with Germany's plans long enough to save Russia from destruction until America's economy can intervene?
-------------------------------
I have the base map in Warlords 2.08 prepared, with the cities and units placed and balanced. Now I must either mod it or choose an established mod.
------My Remaining Goals:---------
-Disable Settlers
-Use Dale's Ranged Bombardment Mod
-Increase cost of fighters, which for a game starting in this era, on a standard size earthmap, are grossly underpriced
-Eliminate Fog of War from allies' territories without having to make the players actually allied. I want the players to have to research their own technology separately.
---------Optional Goals------------
-Make the mod self-installing. Multiplayer is the beauty of this map, and it's difficult to try to explain to players online how to properly install.
-Addition of an AA gun building or unit would be nice.
-Addition of AA ability to battleships, so they automatically shoot at nearby planes
-Perhaps require both computers and Rocketry for Gunships, so that tanks remain the king of the battlefields a little longer.
-Require airports to build planes, and a cheap airstrip building before they can operate from a newly captured city/territory. This would add a nice element of realism to this map.
-Maybe find a way to limit the maximum size of cities, to preserve continuity of their economic value (allowing growth to a certain extent) if the game progresses beyond the initial armies phase. Of course, control and development of the available resource rich 3rd world areas could simply become a part of the overall strategy.)
-Maybe disable slavery if possible (overpowered if players choose Epic setting, which I prefer)
-----------------------------------------------------------
I think this will be an exciting map, very playeable, with a lot of replayeability, and those who have seen it so far agree. 5 players is a perfect size to recruit for a multiplayer modded game. Any assistance in reaching any of my goals is appreciated, especially to disable settlers, which is a must to make this mod/map playeable, particularly in single player mode. I will post my finished versions here and elsewhere.
Thanks,
Bigben34
------------------------------------------------------------
P.S.: I have attached the Warlords Map
Settlers are still enabled, so If you want to play it single player (I suggest multiplayer only for it), just use a houserule no settlers, or use the AAA_mod version of this map: