Well, I thought it was about time to learn how to create a scenerio for CivIV, so I thought I'd try a scenerio based on the Axis and Allies board game. Hopefully there will be some interest in this kind of scenerio here. 
I'm trying to change the rules of the game so that the game play is more like the board game. It's going great so far but I might need some suggestions. But first, here's what I have done so far:
1) The only buildable units are like in the original game (infantry, armor, fighter, bomber, battleship, submarine, and carrier) and the only building that can be built is a factory.
2) Units can only be built in cities with factories.
3) Units strenghts and movement have been adjusted to somewhat match the original game.
4) And, of course, I made a map based on the layout of the original board. Cities represent spaces in the board rather than individual cities. The placement of units are identical to the placement in the board game. Your income will hopefully (this is the part that I'm going to work on next
) depend on what territories you own.
And now for the asking for help part. I've only been playing around with modding for a few days.
1) I built roads between cities to make it so land units can move from one territory to the next in one turn rather than 2 or 3. But the AI likes to destroy roads...
Is there any way to prevent this?
2) Is there a way to prevent culture from effecting the defense of a city? I want to give some of the cities culture so that the entire continent is colored, but it gives these cities a defense boost.
3) When a city with a factory is attacked, the factory is destroyed. Is there a way to prevent this from happening?
4) I haven't even tried to look into this one yet, and it's probably an easy fix, but I thought I'd ask anyway. Is there a way to stop maintanance cost from increasing as the number of cities increase? Right now, your income decreases as you take more cities.
Here's a screenshot of my first test run. The terrain looks kinda boring now, but I'm working on balancing everything before I make it look pretty.

I'm trying to change the rules of the game so that the game play is more like the board game. It's going great so far but I might need some suggestions. But first, here's what I have done so far:
1) The only buildable units are like in the original game (infantry, armor, fighter, bomber, battleship, submarine, and carrier) and the only building that can be built is a factory.
2) Units can only be built in cities with factories.
3) Units strenghts and movement have been adjusted to somewhat match the original game.
4) And, of course, I made a map based on the layout of the original board. Cities represent spaces in the board rather than individual cities. The placement of units are identical to the placement in the board game. Your income will hopefully (this is the part that I'm going to work on next

And now for the asking for help part. I've only been playing around with modding for a few days.

1) I built roads between cities to make it so land units can move from one territory to the next in one turn rather than 2 or 3. But the AI likes to destroy roads...

2) Is there a way to prevent culture from effecting the defense of a city? I want to give some of the cities culture so that the entire continent is colored, but it gives these cities a defense boost.
3) When a city with a factory is attacked, the factory is destroyed. Is there a way to prevent this from happening?
4) I haven't even tried to look into this one yet, and it's probably an easy fix, but I thought I'd ask anyway. Is there a way to stop maintanance cost from increasing as the number of cities increase? Right now, your income decreases as you take more cities.

Here's a screenshot of my first test run. The terrain looks kinda boring now, but I'm working on balancing everything before I make it look pretty.
