Preface. Community Patch, minor non-gameplay addons like civ policy names and 3rd and 4th unique component.
In the Aztecs case, the extras are
Epic Speed, Pangea, 6 difficulty, Lengendary Start, since OCC challenge. Raging barbarians, of course, it is an Aztec game.
The goal of this game is to eliminate all holy cities, have the whole world follow my religion and then win a victory.
Part 1.
I like the One City Challenge and have played it a few times in vanilla civ, as well as one most of a game in Vox Populi as India. However being just a super tradition capital got boring.
So I thought, who else would be good for a OCC style game, as well as providing a more exciting game. It took only a little thought, to pick the best choice. Aztecs. The Aztecs have faith production largely independent of number of cities (supply cap is somewhat linked). The warring isn't a drain on other victories but actively aids it. Easy religion (in this game I founded first, and reformed and enhanced (in that order) before the next civ got a religion). Aztecs have great food bonuses, with the combo of golden ages, floating gardens and Huey Teocalli. And the Golden age aspect of the UA synergies great with the best OCC founder belief, 20% extra yields in holy city during a golden age. Said belief in my India game was useful, but only really picked up later in the game, grabbing wonders like Notre Dame, Chichen Itza and the Taj Mahal.
I didn't think to start taking pics, until a while into the game. So here is my situation. Only a few pics to start.
My capital, without a Golden age. Took pics in between my second and third war, which I took too long to prepare for. However, I would soon build Huey Teocalli, giving me a golden age while my war with the Maya dragged out.
This City had both Marble, and Stone, so I was destined to grab wonders.
My wonder priority was fairly simple
1. Supply Cap. Having played as India already with OCC, and having not prioritised supply cap as much as I should, I know this is the top priority. After the writers guild and amphitheatre, I grabbed the Parthenon for its supply boost.
2. Food. One City is all I have, and there is no reason not to max out the population as much as possible. Temple of Artemis and Hanging gardens also have other uses.
3. Terracotta Army. Endless Culture. As the Aztecs and Authority, kills already give a lot of yeilds, Terracotta just boosts it even more. I beelined for the tech attached to it.
Halicarnos I grabbed because my very first luxury demand was a resource no city state or civ had, and I couldn't even see on the map. And as a OCC, happiness isn't really a issue, so trading 2 luxuries and some gold for one luxury to connect the demand is a fair trade. I did this a few turns after the screenshot, trading my solitary copy of Marble, and remaining copy of Silk to the Zulus for some Copper. Still no happiness reduction, my empire happiness was 26, so I still had a fair bit of growth to even hit that.
Roman Forum I grabbed because I also under focused on city-states as OCC India, and lost out on a lot of bonuses. Authority gives bonuses for Tribute but really is best for killing barbarian camps the city-states want gone. The balance between basic city-state bonuses AND quests like (fill most of your golden age bar, for finding a natural wonder, something you were going to do anyway as part of exploring) vs turns worth of gold, or a fraction of a turns culture/faith/food is a no-brainer. I tributed twice in this whole game. Once to grab a little extra gold to get my first worker. The second because another city-state wanted to bully a city-state that wasn't giving me any quests.
I don't think I've played a single game where I grabbed the Oracle. The bonuses just seem underwhelming, compared to so many other wonders, and in other games, you will have more cities which dilute how much of a cultural boost it is.
Egypt my first target. I had a few units in the area, and I thought 'I'm going to be grabbing a lot of wonders, so Egypt could be a real nuisance'. Turns out Egypt was actually struggling against barbarians and had barely even made any tile improvements. Since I had just crossed a big desert, I attacked anyway. I cleared out the barbarians, killed a few Egyptian units and when they still were being stubborn, razed a city. Since I did that, all their new cities came with no name. I spread my religion to Thebes while I was converting city-states in the area, but didn't focus on converting the rest right away. Most are on the verge of flipping due to trade route and nearby city pressure.
France, my second target. This was a very minimal war. One Eagle, One Jaguar. Most of the war was just sniping archers. My units having woodsman gave me a great mobility advantage, and the healing on kills, from both the Aztec promotion and Authority, and from razing France's tiles kept both of them going strong. France's spearman were too time-consuming to actually wear down and kill, so I just avoided them. France didn't seem to want to risk them either and retreated them back to his cities. Eventually, with the razing and archer killing not being enough to get him to call it in, I attacked and destroyed a city which he had stupidly removed the guarding spearman from. Obtaining peace.
My thoughts from this war, are AI need to stop uncovering cities. I had no chance of winning the war quickly, if he hadn't removed that spearman. The second thing, is archers are a bit too weak for how the AI uses them. France essentially used them more aggressively than his spearman which is wrong.
My religion and my third war. The pic is taken a few turns after the Maya and France both founded on the same turn after my religion was reformed and Enhanced.
Anyway, my religion was just based around golden ages and specialists, along with a production boost.
The war with the Maya went decently. The Atlatlist is an annoying pest, and I lost a few jaguars, and a catapult to them. But my Eagle really carried the day.
The issue is the Maya are stubborn to the point of stupidity. I razed Tullum, Tikal, razed a bunch of tiles and then a new blank city they settled. Still won't give up. Down to three cities. Damn it, I only want a golden age, I really don't care about anything you give me.
In the Aztecs case, the extras are
UM - Eagle (replaces Swordsman):
Available at Iron Working
100 Production cost
does not require Iron
17 CS
2 Movement
"25 HP heal on Kill"
"Sentry"
"Captives of War" (25% chance of spawning a Worker on Kill (without debuff)
UW - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a Golden Age on on Construction
+3 Faith and +3 Food (down from +6 Faith)
+2 Faith and +2 Culture to all Temples, +2 Food to all Barracks
1 Great Work of Music Slot
-1 unhappiness from Religious Unrest
receive permanent +3 Faith and +3 Food, and +3 XP to units trained in the City (stacks 10 times) Whenever a Golden Age Start
Production cost scales with number of Cities
UA change:
added dummy promotion to all Aztec units: "Human Sacrifice" ( Gold and Faith gain on Kill)
UU change:
Jaguars automatically upgrade into Eagles after killing 10 units and/or cities
Epic Speed, Pangea, 6 difficulty, Lengendary Start, since OCC challenge. Raging barbarians, of course, it is an Aztec game.
The goal of this game is to eliminate all holy cities, have the whole world follow my religion and then win a victory.
Part 1.
I like the One City Challenge and have played it a few times in vanilla civ, as well as one most of a game in Vox Populi as India. However being just a super tradition capital got boring.
So I thought, who else would be good for a OCC style game, as well as providing a more exciting game. It took only a little thought, to pick the best choice. Aztecs. The Aztecs have faith production largely independent of number of cities (supply cap is somewhat linked). The warring isn't a drain on other victories but actively aids it. Easy religion (in this game I founded first, and reformed and enhanced (in that order) before the next civ got a religion). Aztecs have great food bonuses, with the combo of golden ages, floating gardens and Huey Teocalli. And the Golden age aspect of the UA synergies great with the best OCC founder belief, 20% extra yields in holy city during a golden age. Said belief in my India game was useful, but only really picked up later in the game, grabbing wonders like Notre Dame, Chichen Itza and the Taj Mahal.
I didn't think to start taking pics, until a while into the game. So here is my situation. Only a few pics to start.
My capital, without a Golden age. Took pics in between my second and third war, which I took too long to prepare for. However, I would soon build Huey Teocalli, giving me a golden age while my war with the Maya dragged out.
This City had both Marble, and Stone, so I was destined to grab wonders.
My wonder priority was fairly simple
1. Supply Cap. Having played as India already with OCC, and having not prioritised supply cap as much as I should, I know this is the top priority. After the writers guild and amphitheatre, I grabbed the Parthenon for its supply boost.
2. Food. One City is all I have, and there is no reason not to max out the population as much as possible. Temple of Artemis and Hanging gardens also have other uses.
3. Terracotta Army. Endless Culture. As the Aztecs and Authority, kills already give a lot of yeilds, Terracotta just boosts it even more. I beelined for the tech attached to it.
Halicarnos I grabbed because my very first luxury demand was a resource no city state or civ had, and I couldn't even see on the map. And as a OCC, happiness isn't really a issue, so trading 2 luxuries and some gold for one luxury to connect the demand is a fair trade. I did this a few turns after the screenshot, trading my solitary copy of Marble, and remaining copy of Silk to the Zulus for some Copper. Still no happiness reduction, my empire happiness was 26, so I still had a fair bit of growth to even hit that.
Roman Forum I grabbed because I also under focused on city-states as OCC India, and lost out on a lot of bonuses. Authority gives bonuses for Tribute but really is best for killing barbarian camps the city-states want gone. The balance between basic city-state bonuses AND quests like (fill most of your golden age bar, for finding a natural wonder, something you were going to do anyway as part of exploring) vs turns worth of gold, or a fraction of a turns culture/faith/food is a no-brainer. I tributed twice in this whole game. Once to grab a little extra gold to get my first worker. The second because another city-state wanted to bully a city-state that wasn't giving me any quests.
I don't think I've played a single game where I grabbed the Oracle. The bonuses just seem underwhelming, compared to so many other wonders, and in other games, you will have more cities which dilute how much of a cultural boost it is.
Egypt my first target. I had a few units in the area, and I thought 'I'm going to be grabbing a lot of wonders, so Egypt could be a real nuisance'. Turns out Egypt was actually struggling against barbarians and had barely even made any tile improvements. Since I had just crossed a big desert, I attacked anyway. I cleared out the barbarians, killed a few Egyptian units and when they still were being stubborn, razed a city. Since I did that, all their new cities came with no name. I spread my religion to Thebes while I was converting city-states in the area, but didn't focus on converting the rest right away. Most are on the verge of flipping due to trade route and nearby city pressure.
France, my second target. This was a very minimal war. One Eagle, One Jaguar. Most of the war was just sniping archers. My units having woodsman gave me a great mobility advantage, and the healing on kills, from both the Aztec promotion and Authority, and from razing France's tiles kept both of them going strong. France's spearman were too time-consuming to actually wear down and kill, so I just avoided them. France didn't seem to want to risk them either and retreated them back to his cities. Eventually, with the razing and archer killing not being enough to get him to call it in, I attacked and destroyed a city which he had stupidly removed the guarding spearman from. Obtaining peace.
My thoughts from this war, are AI need to stop uncovering cities. I had no chance of winning the war quickly, if he hadn't removed that spearman. The second thing, is archers are a bit too weak for how the AI uses them. France essentially used them more aggressively than his spearman which is wrong.
My religion and my third war. The pic is taken a few turns after the Maya and France both founded on the same turn after my religion was reformed and Enhanced.
Anyway, my religion was just based around golden ages and specialists, along with a production boost.
The war with the Maya went decently. The Atlatlist is an annoying pest, and I lost a few jaguars, and a catapult to them. But my Eagle really carried the day.
The issue is the Maya are stubborn to the point of stupidity. I razed Tullum, Tikal, razed a bunch of tiles and then a new blank city they settled. Still won't give up. Down to three cities. Damn it, I only want a golden age, I really don't care about anything you give me.
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