Aztec One City Challenge - One faith to rule them all

Drakle

Emperor
Joined
Jun 28, 2014
Messages
1,285
Preface. Community Patch, minor non-gameplay addons like civ policy names and 3rd and 4th unique component.

In the Aztecs case, the extras are
UM - Eagle (replaces Swordsman):
Available at Iron Working
100 :c5production: Production cost
does not require Iron
17 :c5strength: CS
2 :c5moves: Movement
"25 HP heal on Kill"
"Sentry"
"Captives of War" (25% chance of spawning a Worker on Kill (without debuff)

UW - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a :c5goldenage: Golden Age on on Construction
+3 :c5faith: Faith and +3:c5food: Food (down from +6 :c5faith: Faith)
+2 :c5faith: Faith and +2 :c5culture: Culture to all Temples, +2 :c5food: Food to all Barracks
1 :greatwork: Great Work of Music Slot
-1:c5unhappy: unhappiness from Religious Unrest
receive permanent +3 :c5faith: Faith and +3 :c5food: Food, and +3 XP to units trained in the City (stacks 10 times) Whenever a :c5goldenage: Golden Age Start
:c5production: Production cost scales with number of Cities

UA change:
added dummy promotion to all Aztec units: "Human Sacrifice" ( :c5gold: Gold and :c5faith: Faith gain on Kill)
UU change:
Jaguars automatically upgrade into Eagles after killing 10 units and/or cities

Epic Speed, Pangea, 6 difficulty, Lengendary Start, since OCC challenge. Raging barbarians, of course, it is an Aztec game.

The goal of this game is to eliminate all holy cities, have the whole world follow my religion and then win a victory.

Part 1.

I like the One City Challenge and have played it a few times in vanilla civ, as well as one most of a game in Vox Populi as India. However being just a super tradition capital got boring.

So I thought, who else would be good for a OCC style game, as well as providing a more exciting game. It took only a little thought, to pick the best choice. Aztecs. The Aztecs have faith production largely independent of number of cities (supply cap is somewhat linked). The warring isn't a drain on other victories but actively aids it. Easy religion (in this game I founded first, and reformed and enhanced (in that order) before the next civ got a religion). Aztecs have great food bonuses, with the combo of golden ages, floating gardens and Huey Teocalli. And the Golden age aspect of the UA synergies great with the best OCC founder belief, 20% extra yields in holy city during a golden age. Said belief in my India game was useful, but only really picked up later in the game, grabbing wonders like Notre Dame, Chichen Itza and the Taj Mahal.

I didn't think to start taking pics, until a while into the game. So here is my situation. Only a few pics to start.

Screenshot 1.jpg

My capital, without a Golden age. Took pics in between my second and third war, which I took too long to prepare for. However, I would soon build Huey Teocalli, giving me a golden age while my war with the Maya dragged out.

This City had both Marble, and Stone, so I was destined to grab wonders.

My wonder priority was fairly simple
1. Supply Cap. Having played as India already with OCC, and having not prioritised supply cap as much as I should, I know this is the top priority. After the writers guild and amphitheatre, I grabbed the Parthenon for its supply boost.
2. Food. One City is all I have, and there is no reason not to max out the population as much as possible. Temple of Artemis and Hanging gardens also have other uses.
3. Terracotta Army. Endless Culture. As the Aztecs and Authority, kills already give a lot of yeilds, Terracotta just boosts it even more. I beelined for the tech attached to it.

Halicarnos I grabbed because my very first luxury demand was a resource no city state or civ had, and I couldn't even see on the map. And as a OCC, happiness isn't really a issue, so trading 2 luxuries and some gold for one luxury to connect the demand is a fair trade. I did this a few turns after the screenshot, trading my solitary copy of Marble, and remaining copy of Silk to the Zulus for some Copper. Still no happiness reduction, my empire happiness was 26, so I still had a fair bit of growth to even hit that.

Roman Forum I grabbed because I also under focused on city-states as OCC India, and lost out on a lot of bonuses. Authority gives bonuses for Tribute but really is best for killing barbarian camps the city-states want gone. The balance between basic city-state bonuses AND quests like (fill most of your golden age bar, for finding a natural wonder, something you were going to do anyway as part of exploring) vs turns worth of gold, or a fraction of a turns culture/faith/food is a no-brainer. I tributed twice in this whole game. Once to grab a little extra gold to get my first worker. The second because another city-state wanted to bully a city-state that wasn't giving me any quests.

I don't think I've played a single game where I grabbed the Oracle. The bonuses just seem underwhelming, compared to so many other wonders, and in other games, you will have more cities which dilute how much of a cultural boost it is.

Screenshot 2.jpg

Egypt my first target. I had a few units in the area, and I thought 'I'm going to be grabbing a lot of wonders, so Egypt could be a real nuisance'. Turns out Egypt was actually struggling against barbarians and had barely even made any tile improvements. Since I had just crossed a big desert, I attacked anyway. I cleared out the barbarians, killed a few Egyptian units and when they still were being stubborn, razed a city. Since I did that, all their new cities came with no name. I spread my religion to Thebes while I was converting city-states in the area, but didn't focus on converting the rest right away. Most are on the verge of flipping due to trade route and nearby city pressure.


Screenshot 3.jpg

France, my second target. This was a very minimal war. One Eagle, One Jaguar. Most of the war was just sniping archers. My units having woodsman gave me a great mobility advantage, and the healing on kills, from both the Aztec promotion and Authority, and from razing France's tiles kept both of them going strong. France's spearman were too time-consuming to actually wear down and kill, so I just avoided them. France didn't seem to want to risk them either and retreated them back to his cities. Eventually, with the razing and archer killing not being enough to get him to call it in, I attacked and destroyed a city which he had stupidly removed the guarding spearman from. Obtaining peace.

My thoughts from this war, are AI need to stop uncovering cities. I had no chance of winning the war quickly, if he hadn't removed that spearman. The second thing, is archers are a bit too weak for how the AI uses them. France essentially used them more aggressively than his spearman which is wrong.


Screenshot 4.jpg


My religion and my third war. The pic is taken a few turns after the Maya and France both founded on the same turn after my religion was reformed and Enhanced.

Anyway, my religion was just based around golden ages and specialists, along with a production boost.

The war with the Maya went decently. The Atlatlist is an annoying pest, and I lost a few jaguars, and a catapult to them. But my Eagle really carried the day.

The issue is the Maya are stubborn to the point of stupidity. I razed Tullum, Tikal, razed a bunch of tiles and then a new blank city they settled. Still won't give up. Down to three cities. Damn it, I only want a golden age, I really don't care about anything you give me.
 
Last edited:
What's the difficulty? Also, what's your win condition long term?

6. And at the moment, leaving it somewhat open. Razing Holy Cities will involve knocking out a number of capitals, so I could just transition to a full domination (well elimination of all capitals). However I'm transitioning out of my UU, and the other civs are starting to get larger armies while my own stagnates in size with the growing tech penalty for supply cap.

At the moment in-game, I'm in the medieval era, and haven't yet picked my medieval policy branch (I mixed Authority and Tradition, then finished tradition) so still a while to go. Fealty is useless as a single city, so tossing up between statecraft and Artistry. OCC loses effectiveness as the game goes on, and I'm not sure if I can keep outmatching the AI for city-state influence. Cultural is simpler, and I've already geared my civ for great person generation. But I did that with India, so I might go statecraft for something different. And I haven't yet got a Science victory in VP so I could gun for that later.
 
Update. I'm a runaway, and this game is starting to get a bit boring. Endless early golden ages, which have a extra 20% to Holy city yields (which is my only city, so nearly all my yields) + School of Philosophy's +20% science in Golden ages means my science is crazy. I haven't even started bulbing greet scientists just planting Acedemies, some of which are still unworked tiles. I was into the Renaissance before the first AI civ reached the medieval era. None of the other civs have started their second policy tree, while I've finished Tradition, took Authority Opener and top two policies, and Statecraft Opener and left side two policies. I decided Statecraft because I needed the strategic resources and I had most city states allied. Artistry I decided to pass on, because I don't really need the golden age points.

The other civs seem really bad at growing. The second highest population capital after my own, is Morocco with 12. Paris before I razed it was a 8. And a number of these civs have really good spots, like flood plains. And some of the cities they've been founding are really crap. So pausing the capital doesn't really seem beneficial. Sone of the secondary cities are also bigger, so really they should be spreading new settler production around.

Diplomacy with city states hasn't actually been that hard. I have plently of paper from using Great Diplomats for embassies, so long range sending of diplomatic units is fine, and I have a few units on perpetual barbarian hunting so they are mostly safe. Clearing encampments and killing barbarians is a nice bonus for influence, and is really the bonus for Authority, since Tribute sucks. And meeting national wonder or great person requests are easy. Trade route quests happen every so often for nearby city states. Thought not sure if the one time boost of food really compares to the extra growth from Tourism with civs under my cultural sway. I'm even leading in a culture quest, when I was getting beaten in those as India OCC, since I have per turn culture and extra culture from kills. And I'm leading in the most new followers religious quest, and I've completed multiple 'this city wants Catholicism' quests. And of course I now have spies to rig the far away cities.

In terms of my self set goals, I've razed France's and the Maya's Holy Cities. Maya did a quick one two found and then enhance with their free great person, so they have Inquisitors in some of their remaining cities. Might follow up attack them if the pressure strategy isn't working. France hadn't reformed, and so is mostly converted as my vassal. Not sure if he will stay loyal for long, since I won't be growing in number of cities. But he is really in a bad state. He is still researching currency, while I have banking. I've spammed out a lot of missionaries, so the Shoshone and Zulu are partly Catholic, partly other religions. While Polynesia which settled Uluru early, didn't found and is starting to get converted by me.

Oh and I'm influential on half the civs, even without focusing on Tourism.

And in the World Congress, I have like 8 votes, while every other civ has one, except Austria who has two since they finally married a city state. And as soon as city states enter, that would grow even harder, since I have 15 allied. My very first proposal was world religion, Catholicism.

So yeah. A single city Aztecs on Epic, raging barbarians mixing Authority and Tradition is OP on 6. Aztecs really covers some of the OCC disadvantages with faith and supply cap (from early warring) and enhances the positives, with golden ages and growth. But not sure if this would work on higher difficulty. I really can't beat any civ that can pull out a carpet of units, with my limited supply cap, particularly if I had fierce competition for wonders. I have 22 by grabbing every wonder with a supply cap boost, and making multiple citadels.
 
Last edited:
Top Bottom