In the interests of science I decided to play my save to t141 for direct comparison with stii's. While I'm late to found, there aren't a lot of founders nearby, just Siam, so I have hopes to keep a religion and profit from it with Holy Law. Given I want to do a lot of spreading right now to everyone I don't want a building, and with Walls of Babylon everywhere it'll be practical to run a specialist in every city easily, so I pick Creativity because the extra faith gives it a lot of value. Immediately the 6 followers in Dur-kurigalzu give me 2c2f. My workers will soon complete roads to our two back CS to increase religious pressure there, while I actively spread to myself and then to Assyria and Russia. I will eventually go Fealty.
Gandhi loves me so much he gives me incense. Meanwhile I reserve a gold for 4 gpt and sell out all my silver, trusting itll come back from some other deal soonish if I end up needing it. I get my final Progress on turn 97. Running back to settle my new city I discover a surprise babarian, there must be a camp back here! The army comes to help, such as it is. Gandhi helps again, blocking the critical tile with a skirmisher, and I get my settle off, revealing the camp. I consider waiting for a quest to finish the camp off but it feels like too much of a liability to leave there, my army isn't actually strong. It also makes a production trade route to the new city safe.
I go Sailing and then Philosphy, allowing a Scout upgrade, extra trade route, temples. Babylon is being set up to be the unit factory and works the Forge, DK works the Scriviner and I ally Quebec, other cities work Scientists. I tried Hagia Sophia in DK despite being a bit late and only missed it by 2 turns (I wouldve invested the last turn); DK missing wonders isn't too bad though because it has the full marble/stone bonus so I'm kind of happy to give them a shot, I don't even have a single one yet.
I was concerned about the Russia Friendship ending, but she declared war on Korea just as it did. She doesn't renew friendship on my turn, but does on her turn, so I keep living close to the edge with my spearmen. Later by a few turns the Huns terrify me but I still have a DoF 30 turns with them, I don't think they'll backstab.
Religious spread to Assyria goes well (I only spread to Moscow once, Russia was more competed for and less accessible), and I finish the Divine Court at 129 as first to reform taking TTGOG (I'm behind I need to just take broken things at this point), then take my 8th policy on 130 with 575 in each instant yield (implies 115 followers.) Whatever other problems my save has, religion has been an unqualified success.
I considered mixing policies, but I think it's not wise, I can use a lot of the Fealty stuff really well and the Pressure in specific will be big for helping Holy Law. If I had "rights" to more than like, 2 and 1/2 City States or even any port at all I'd have been more inclined to mix, but just getting some goodies from Artistry isn't tempting enough. Also I haven't built a single Castle or Armory yet and that's kind of a lot of total rocks to get as a steroid right this second, I teched to Chivalry on t130 as well and Steel the turn after that.
I enhance on t133. Since I'm going full Fealty, I'd rather double down on WLTKD with Synagogues than mess with Mosques (plus Synagogues do Distress, that's great for happiness on this patch, and the rocks are apprieciated with a small empire.) I vacillitate between Orthodoxy and Symbolism and decide on Symbolism, DK decided it was too busy to be a Writer city right now but its doing Diplomats and can branch out to a Merchant, Artists, maybe sideline in Scientists, it'll get the early musician, etc etc. I'll put the National Monument there too, hadn't decided that one yet.
Things end boringly, as is right and proper for this save. I build religious buildings and tech towards Machinery, looking for upgrades and possibly Leaning Tower eventually. Korea is becoming a bit of a world pariah but other than that it's still a hugfest. Also my scouting is trash sorry about that, maybe build a pair of explorers when you get around to Compass. I stopped at t141 for better comparison with Stii. I also attached the t129 save before Reform, 8th Policy, and Enhance choices in case someone is interested in doing that burst of options differently.
The Empire:
Religious Summaries:
Converted Assyria: