Back To C3C Again

LowEndUserII

Chieftain
Joined
Jul 1, 2008
Messages
35
Well back again, and have a good first game going I think. Since I`m rusty and I`d really like to win this one with a conquest victory I`d appreciate any advice from those that might want to take a look at the save game. Sorry, new computer and no good screen shot utility found yet. I`m letting the Gov. manage the cities ( realize this is not best ) As usual it looks like I`m going to run out of time. TIA.

C3C
Regent
Celts 730AD
Large Map
 

Attachments

You can't go wrong with Irfanview. It is free and will take screen shots and resize them.
 
Fraps can also take screenshots. Though you will need to buy the full edition if you want to record video or save screenshots in anything but .bmp.

The Print Screen button also works with Civ3 if you don't want to download and install anything yet.
 
After a quick glance...

- Building (much, much) more workers would be good.
- Indeed, city governor is bad. Try to build more culture building to exploit all the tiles around a town. Right now, there are three cities with culture.
- I would personnally build cities much more tightly.
- Why are the workers northwest from Entremont cutting the forest? It not within range of any city.
- You are paying 86 gpt for your military. That's a lot. Nearly half of your budget. Three solutions : change government, have some towns to grow to cities (and building more cities), or disbanding some useless units (warriors? archers?). Or actually, all of the above. Republic is not a warmongering government. Towns support only one town, and cities support 3. Under monarchy, it's 2 and 4 respectively. Maintenance is 2 gold per unit above the limit with republic, 1 under monarchy (and most other governments, actually).
 
Republic is not a warmongering government
Republic can do anything it wants. I jump into it ASAP, then go conquer the world (unless I take my time and get so absolutely bloated that switching to Communism is worth the time). Yeah, it's bad for being at war forever, but I've never been in a war when WW became such a problem that I *needed* to make peace.

EDIT:
Okay, have just looked at the game. First ...
You founded Entremont (your capital) in 3850. Why?

In no particular order ...
You need more workers. Ten isn't anywhere near enough, especially with how spread out you are.
You have all the VCs enabled - if you're going for a Conquest victory, why not just have that enabled?
You have a very uneven city placement - a city could fit between Entremont and Cataractonium very nicely - and it's very far as well, especially your first two cities, neither of which were touching Ent's Culture boundary when they were founded.
You don't need the Cathedral you're building. You don't need the Walls or the Barracks.
You *do* need more Marketplaces - you're a Republic, cash is your big advantage. With Roads on every worked tile, Marketplaces, and (if needed) Courthouses, you should have a massive income.
At this point, you don't need the Forbidden Palace. You don't have enough Cities to make it worthwhile.
You have a Leader in Entremont. What is he doing? Either make an Army with him or use him to rush something.
More Culture wouldn't hurt - enemies have nearly-open shots deeper into your territory because it's unowned.
You have too much empty space - if you can't get more Culture to fill in the gaps, plant a city there.
You have extraneous units - there are three in Entremont, Agedincum, Cataractonium, Ratae Coritanorum, and Eboracum. You don't get Happiness bonuses for having units in cities as a Republic, so pull some out and go wail harder on China. Further, you have a lot of unupgraded units - either upgrade them or disband them and build higher-tier replacements.
Finally, you halted your expansion ... you could have greatly increased your number of cities if you'd kept pumping out Settlers to take land that was unoccupied.

Edit2: If you find yourself running out of time, increase the number of turns to 1000. I play Huge Pangaea maps with 1000 Turns, and find myself either winning or being in a completely unassailable position by 400 turns in.
 
Thanks Vmxa & SG-17 will check those out !

Blue Oranges: thanks for looking at the save, I admit it`s a sloppy start and I do need to do my own city managements, and Republic was a poor choice for Conquest but I was trying to build up infrastructure for my Tanks and Inf. for a late game rush since it`s a big map. Too bad they nerfed it from Civ 2 where it was actually useful for something.

ChaosArbiter: thanks for looking at the save, admit that I shouldn`t have gone to Republic and your points are vey good. The leader will be used to rush a good & useful wonder later.

Perhaps too many Barracks, will thin them out. Building units so haven`t had time to build more settlers.

"If you find yourself running out of time, increase the number of turns to 1000. I play Huge Pangaea maps with 1000 Turns, and find myself either winning or being in a completely unassailable position by 400 turns in. "

I`d love to know your strategy for that ? As I said, at Regent I usually get jammed up by the Civs deep in the Map who will always out-research the player, and therefore out build him with better units, like Inf. or Cav. mid-game and tanks late game.

Thanks All !
 
I`d love to know your strategy for that ? As I said, at Regent I usually get jammed up by the Civs deep in the Map who will always out-research the player, and therefore out build him with better units, like Inf. or Cav. mid-game and tanks late game.
First: Expand like a crazy son-of-a-gun. Don't get into wars unless it's a curb-stomp you know you can win (my most recent, I didn't get a war until I had Knights and Cannon ...). Build cities at least until you get your first "New Capital" city. Republic is actually a good govt to use - as long as you keep pumping out the workers to keep your infrastructure up-to-date, you should have more than enough money.

Learn the way the AI develops techs - it doesn't usually like to research the top row of the Middle Ages before the bottom row, for example, and almost always leaves Music Theory until later, so you can trade those techs that it values for lower-path techs.

When you do go to war, make sure you can be BS'd by getting everyone of power/near you to war with your enemy - the easiest way I've found to do this is to get the other civ to declare war on *you* on your turn, so you not only get the first strike, but can get allies before the other one.

Finally: I don't play with a full map. Three slots are left empty, because I don't think I'm good enough to deal with more than a dozen Regent-level AI's on +1 Aggression yet due to cramped quarters - I'm slow and I turtle too much. I basically look for the weakest civ near me, conquer him with as little interference as possible, then go after the strongest civ nearby. I've got a couple of saves that have stalled at the modern level because I'm too lazy to manage 60+ cities while whomping on the enemy.
 
Learn the way the AI develops techs - it doesn't usually like to research the top row of the Middle Ages before the bottom row, for example, and almost always leaves Music Theory until later, so you can trade those techs that it values for lower-path techs.

Finally: I don't play with a full map. Three slots are left empty, because I don't think I'm good enough to deal with more than a dozen Regent-level AI's on +1 Aggression yet due to cramped quarters - I'm slow and I turtle too much. I basically look for the weakest civ near me, conquer him with as little interference as possible, then go after the strongest civ nearby. I've got a couple of saves that have stalled at the modern level because I'm too lazy to manage 60+ cities while whomping on the enemy.

I haven't found the first to be true & if enough AI's are in the MA, they seem to research everything. What I do find is that they abandon the bottom of the tree once they get gunpowder & switch to the top. You can sometimes stay ahead of them on the top tier if you get to the MA early, or you can forge ahead on the bottom past gunpowder. Trying to do both is usually a waste, I find.

If you play with empty slots, you will tend to cripple your trading game. It's essential to be a good trader at any higher levels & still very useful at regent.

kk
 
LowEndUserII you can use the full number of civs with no problems. The larger the map the easier it is for the human player and the fewer the nations the easier. What happens to some is that they use less than the default number and then let someone get too large.

You can win by domination in 400 turns for sure. My tutorial was around 318 turns on a std map, not played as a warmongger. I tried to address the issues you ran into in that article. If I could figure out how to get it in my sig, it would be useful.
 
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