bad, bad AI "teleport" cheat

I've seen something similar to this. The first time I saw it was during the GOTM. I had a barb swordsman pass right through one of my praetorians and kill the worker standing behind him. Unfortunately, I didn't have a save of that game. However, I saw it again recently with a couple of galleys. I was at war with Monte, and when I saw he had a gelly loaded with troops, I set one of my galleys along the coast as a blockade. I picked the spot intentionally because the tile to the south of my galley was ocean (that's what the mouse is hovering over - the pointer just disappears from the screenshot.) Since the defender gets an automatic +10% defense in sea combat, I chose to let him attack rather than attacking him. Instead, his galley just went right through mine and moved on to the next tile. I tried doing the same thing (moving through his galley) thinking maybe it was a feature I wasn't aware of. My galley headed west to start circling the continent.

Here's the turn before he moved:

bug-1080.jpg


And here's the turn after:

bug-1090.jpg


Finally, here's the save from the turn before he moved:
 
I have often seen automated ships doing the impossible when part of a "move to" type command. Have you ever noticed how the AI circumnavigates the globe in triremes, even if there's no feasible path to do this without hitting Ocean at some point?

The AI, without a doubt, ignores illegal squares under some circumstances.
 
the galley situation is not a bug, since galley can travel over ocean if it is within cultural borders of a civ you have right of passage with (or your own borders of course). I've done it millions of times.
 
Kolyana said:
I have often seen automated ships doing the impossible when part of a "move to" type command. Have you ever noticed how the AI circumnavigates the globe in triremes, even if there's no feasible path to do this without hitting Ocean at some point?

personally, I never noticed it.

The AI, without a doubt, ignores illegal squares under some circumstances.

never noticed this too... proofs ?
 
I've had automated ships moving through borders of civ's I had no open borders agreement with. So there's definitely something going on with automated movement of ships.
 
Caravels don't need ROP. Without screenshots it's really just talk.
 
onedreamer said:
Caravels don't need ROP. Without screenshots it's really just talk.

I do think it was a Caravel, yes. It'd be weird if they don't require Open Borders though. Is that listed anywhere? Otherwise I'd think it's a bug?.
 
onedreamer said:
the galley situation is not a bug, since galley can travel over ocean if it is within cultural borders of a civ you have right of passage with (or your own borders of course). I've done it millions of times.

proofs? screenshots? ;) (never been able to do this myself)
 
the proof is in the screen above. The game is out from almost 2 months, never ever tried to sail a galley into ocean within cultural borders ? O_O
I think the description of the Caravel states that they ignore ROP... otherwise ... I just found out in the same way.
 
Galleys can very definitely sail anywhere within their cultural borders, and this is stated in the game. I'm amazed you haven't noticed it before now. It is also stated in the description that caravels ignore closed borders.

@Kolyana: I haven't actually noticed the AI ever circumnavigating the globe before caravels unless there was a clear coastal route. Given the odd way the circumnavigation is defined it is a little hard to tell though, and I have on one occasion managed to be first to circumnavigate the globe without ever building a boat. (Thanks to map trades).
 
I have ran into a bug very similar to this one as well. Except with mine, the melee units slid from about 5-6 squares away OVER 2 SQUARES OF WATER to attack me and were invisible. Then, the catapults were launching their rocks across the water across the same distance. Once they were done shooting, I am not sure if they ended up next to the city like the melee units as all of them were destroyed in the process.
 
I've had this the enemy group teleport thing happen to me twice now in multiplayer direct IP connection games. The only reason I came to these forums tonight was to see if someone else has had this happen to them because it just happened again tonight. In both cases the AI civilization that I went to war with jumped from the barrier of their territory into mine by 3 tiles in one turn. In the two circumstances that I witnessed they were always huge stacks containing cats and 1 per turn movement units.
 
So still no save of an actual teleport going on? Those of you who swear you've seen it, there will be no way to fix it if a save can't be produced.
 
@Bdohaney: There are known graphics glitches where units APPEAR to slide across the map, and most noticeably on water. These are however only the graphics, not the actual units so there is no actual effect on the game. Are you sure this isn't what you're getting? Sounds to be like buggy graphics more than the possible teleporting problem being discussed
 
Renata said:
So still no save of an actual teleport going on? Those of you who swear you've seen it, there will be no way to fix it if a save can't be produced.

*yawn* it's not up to me to produce saves and fixes. Sorry, but like I stated I don't have a save of this exact turn. I reported the bug with screenshots and all so that who needs to know of a bug can know about it.

On another note, the graphic glitch overseas is not a game bug but just a graphic one, and has BLATANTLY NOTHING to deal with the one reported here, so if we can stay in topic, please...

PS: if it can help, this episode happened in a Direct connect too, as stated in post #1
 
Actually that it not all who needs to know of a bug can know about it. If this is actually a bug, it's clearly one that's not happening all the time, so a save and instructions to reproduce the error are essential to it being tracked down and corrected.
 
heh, if I knew how to reproduce the error I'd probably know how to fix it and wouldn't bother posting it so that everyone who owns a keyboard can put up odd theories about it.
 
It's not that difficult, is it? Wait until it happens, take a picture, load the autosave from the turn before, take another picture, save it, and see if the same thing happens again.

You had before and after screenshots in your first post, so at that point you would have had access to the save from the turn just prior to it happening, and you would have known what moves (if any) you had made to set up the situation. That's all you would have needed.
 
Back
Top Bottom