TheSunIsDark
Settled Great Scientist
There are probably loads of threads like this, but I'd probably have to bump a 6-month-old thread to comment about this, so I'm posting this thread.
The Protective trait is the worst trait in the game. No economic advantage, and sitting back inside your cities is not the right way to defend. It's wasted on everyone, except China, and possibly Tokugawa and Native America.
The Incan civilization is way too overpowered. Both the UU and the UB are near-broken. The best trait and another brilliant one... there's a reason Inca's banned in Gauntlets.
China is overpowered. Cho-ko-Nus keep increasing the odds, 70%, 80%, 87% etc, and they're alright already. The UB makes Culture easy.
Some civics are OP/UP. Slavery is still the best labor civic by far, Environmentalism is terrible (and why did they nerf something that was already useless?), as is Serfdom, and some have ridiculous synergy, like State Property+Caste+Representation+Statue of Liberty wonder, where every city on your home continent can pay for itself in maintenance. And 3 research.
The Apostolic Palace. Need I say more?
Vassal states and colonial maintenance. When your enemy peace-vassals to your friend during a war... you're often screwed. Especially with unit-spammers. Colonial maintenance is stupid.
Corporations. Sid's Sushi is overpowered, Ethanol and Aluminium Co. can come to your rescue in super-overcrowded maps but are near-useless otherwise, and spreading them to your rivals...
Culture slider. Cultural victory is extremely easy with that.
Espionage-assisted cultural victory - win by culture with three Great Artists, 3 Great Spies, 100 spies and a few mounted units!
Loads more, but I think I'll stop here.
The Protective trait is the worst trait in the game. No economic advantage, and sitting back inside your cities is not the right way to defend. It's wasted on everyone, except China, and possibly Tokugawa and Native America.
The Incan civilization is way too overpowered. Both the UU and the UB are near-broken. The best trait and another brilliant one... there's a reason Inca's banned in Gauntlets.
China is overpowered. Cho-ko-Nus keep increasing the odds, 70%, 80%, 87% etc, and they're alright already. The UB makes Culture easy.
Some civics are OP/UP. Slavery is still the best labor civic by far, Environmentalism is terrible (and why did they nerf something that was already useless?), as is Serfdom, and some have ridiculous synergy, like State Property+Caste+Representation+Statue of Liberty wonder, where every city on your home continent can pay for itself in maintenance. And 3 research.
The Apostolic Palace. Need I say more?
Vassal states and colonial maintenance. When your enemy peace-vassals to your friend during a war... you're often screwed. Especially with unit-spammers. Colonial maintenance is stupid.
Corporations. Sid's Sushi is overpowered, Ethanol and Aluminium Co. can come to your rescue in super-overcrowded maps but are near-useless otherwise, and spreading them to your rivals...
Culture slider. Cultural victory is extremely easy with that.
Espionage-assisted cultural victory - win by culture with three Great Artists, 3 Great Spies, 100 spies and a few mounted units!
Loads more, but I think I'll stop here.
is overpowered and too easily available.
. Trying to balance everything perfectly only leads to a situation where everyhing is equal and strategic decisions turn pointless, because by definition no matter what you chose they have to be equally successful. The whole tall vs. wide nonsense is based on that approach (while in earlier Civs it was clear that you had to expand because expansion was the way to win the game) - and I think this urge to balance is not an approach that makes the game better or makes me more interested in playing it.