orangecape
Chieftain
- Joined
- Oct 29, 2010
- Messages
- 90
Militaristic CSs do in fact build XP buildings, fairly regularly actually. I often find I get units from them with 15 or 30 XP, but never more than that. Not sure if that is just a sampling limitation or if they never build Military Academies.
As far as what I would want from them: If we want Militaristic to be worth the same as the others we need a way around the range restriction. Cultural and Maritime work fine if they are on an island, or on the opposite side of my opponent's empire. This has often been decried as senseless, but I don't think there is any useful way around it. To equalize Militaristic CS contribution I think they need to have their units appear in the player's territory. Appearing at the capital makes sense, but using the capital's XP buildings seems like it would make it really necessary to have XP buildings in the capital and not nearly as much use elsewhere, which I don't like as much.
My preference would ideally be to have the units appear in the capital with XP based on era. Something like Medieval = 15 XP, Renaissance = 30 XP, Industrial = 45 XP, Modern = 60 XP. That is obviously a rough sketch, but it would mean that the units appearing would have enough experience to be comparable to ones produced in a decent training production city. You would probably want to have them use the XP values for the XP buildings but I forget right now what values Thal is using for those. I am not sure how easy building this sort of structure in would be, but if it would be a real pain then just basing the unit XP off the buildings in the capital would be a good compromise, and *much* better than the current situation.
As far as what I would want from them: If we want Militaristic to be worth the same as the others we need a way around the range restriction. Cultural and Maritime work fine if they are on an island, or on the opposite side of my opponent's empire. This has often been decried as senseless, but I don't think there is any useful way around it. To equalize Militaristic CS contribution I think they need to have their units appear in the player's territory. Appearing at the capital makes sense, but using the capital's XP buildings seems like it would make it really necessary to have XP buildings in the capital and not nearly as much use elsewhere, which I don't like as much.
My preference would ideally be to have the units appear in the capital with XP based on era. Something like Medieval = 15 XP, Renaissance = 30 XP, Industrial = 45 XP, Modern = 60 XP. That is obviously a rough sketch, but it would mean that the units appearing would have enough experience to be comparable to ones produced in a decent training production city. You would probably want to have them use the XP values for the XP buildings but I forget right now what values Thal is using for those. I am not sure how easy building this sort of structure in would be, but if it would be a real pain then just basing the unit XP off the buildings in the capital would be a good compromise, and *much* better than the current situation.