Chandler
Warlord
- Joined
- May 18, 2016
- Messages
- 195
Not many fans of Epic or Marathon Speed around, right? ^^u.
So... In the end, I decided to create a new thread, as my message here https://forums.civfanatics.com/threads/city-state-interaction.621433/#post-14971583 seems to go unnoticed ^^u. I'll copy it here again, I hope with better luck this time, and I'll add a few more things.
As a usual marathon player, I'm starting to feel guilty (after a few months ^^u) about how much advantage I can take of the issues with the rewards from CS in this game speed. Not really a top priority, I know. But I just wanted to address some problems.
Many rewards, such as flat , , , , , , , or experience, may need to be tripled, as they already seem to be, due to the increased costs of everything. However, we also have rewards of Great General and Great Admiral points tripled. And I think we shouldn't. The issue, of course, being that GG and GA requirements remain unchanged at any game speed.
I also have some more polemical ideas. About not tripling the influence reward. Or maybe even about not tripling anything at all. The thing is... At Standard speed, a reward of a quest in the Ancient Era is usually not enough to become an ally of a CS. Maybe not even to become friends. When you play in Marathon speed, however, it certainly is, unless you are surrounded by irrational CSs giving ridiculously low rewards. And then the snowball begins, much earlier, and much stronger. We already have a slowed pace of influence loss, and that should be enough for the increased time needed to accomplish some missions and producing diplomatic units.
About the flat rewards not being tripled... I'm less sure. Nevertheless, with three times more turns, CSs usually have time to ask for many more missions than in Standard speed, and you have more time to accomplish them. I think "three times more" Standard speed flat rewards should make up for the virtually less flat yields you'd be getting for each mission. The flat gifts for meeting them, though, should remain tripled, as you won't be able to do that more than once per game, as in Standard and actually any game speed.
***
Along with this, I wanted to ask why the starting Happiness in Marathon speed is three times the Standard's. I mean, sure, Golden Ages needs more GAP to trigger in Marathon. But you also have more turns, so it shouldn't matter.
You start the game at 15 , that's full bonus % from Happiness, and 5 more, meaning you're not likely to lose that bonus soon. And you don't need it. One more thing that makes easier to snowball in Marathon.
***
All civs are better in slower Game Speeds, but some of them are significantly affected one way or another by the current situation, either because of their great synergy with City States, or by their UBs or UUs. Or both. Of course, some are more affected than others:
Including the change to the influence rewards not increasing with the Game Speed, I'd suggest to change the starting points of Great General and Great Admiral to increase, depending on the Game Speed, but not change the pace at they increase. For example:
This way, active and specially the passive abilities (Celts and Portugal) wouldn't be that affected by the Game Speed, and the GGP and GAP rewards from City States could remain unchanged.
I'm not sure about how this changes should be applied to Quick Speed, as I never play in that Speed, sorry.
***
And I think that's all for now. I hope someone will read this ^^u.
If there was already a thread like this, I'm sorry for creating a new one. I checked for it a little, but couldn't find it.
So... In the end, I decided to create a new thread, as my message here https://forums.civfanatics.com/threads/city-state-interaction.621433/#post-14971583 seems to go unnoticed ^^u. I'll copy it here again, I hope with better luck this time, and I'll add a few more things.
As a usual marathon player, I'm starting to feel guilty (after a few months ^^u) about how much advantage I can take of the issues with the rewards from CS in this game speed. Not really a top priority, I know. But I just wanted to address some problems.
Many rewards, such as flat , , , , , , , or experience, may need to be tripled, as they already seem to be, due to the increased costs of everything. However, we also have rewards of Great General and Great Admiral points tripled. And I think we shouldn't. The issue, of course, being that GG and GA requirements remain unchanged at any game speed.
I also have some more polemical ideas. About not tripling the influence reward. Or maybe even about not tripling anything at all. The thing is... At Standard speed, a reward of a quest in the Ancient Era is usually not enough to become an ally of a CS. Maybe not even to become friends. When you play in Marathon speed, however, it certainly is, unless you are surrounded by irrational CSs giving ridiculously low rewards. And then the snowball begins, much earlier, and much stronger. We already have a slowed pace of influence loss, and that should be enough for the increased time needed to accomplish some missions and producing diplomatic units.
About the flat rewards not being tripled... I'm less sure. Nevertheless, with three times more turns, CSs usually have time to ask for many more missions than in Standard speed, and you have more time to accomplish them. I think "three times more" Standard speed flat rewards should make up for the virtually less flat yields you'd be getting for each mission. The flat gifts for meeting them, though, should remain tripled, as you won't be able to do that more than once per game, as in Standard and actually any game speed.
***
Along with this, I wanted to ask why the starting Happiness in Marathon speed is three times the Standard's. I mean, sure, Golden Ages needs more GAP to trigger in Marathon. But you also have more turns, so it shouldn't matter.
You start the game at 15 , that's full bonus % from Happiness, and 5 more, meaning you're not likely to lose that bonus soon. And you don't need it. One more thing that makes easier to snowball in Marathon.
***
All civs are better in slower Game Speeds, but some of them are significantly affected one way or another by the current situation, either because of their great synergy with City States, or by their UBs or UUs. Or both. Of course, some are more affected than others:
- Greek UA and UU: affected by influence rewards from City State's quests. Solved if the influence don't change whatever the Game Speed you're playing in. About the UU, you've recently changed the experience needed to get promotions depending on the Game Speed you're playing in, because in slower speeds it's easier to fight more and get more promotions. Well, with the Great Generals promotion, it's easier to get more Generals, too, and sooner than you should.
- Germany UA: affected by influence rewards from City State's quests. Solved if the influence don't change whatever the Game Speed you're playing in.
- Rome UB: same as Great Generals promotion. If you can fight more, you can get more Generals and Admirals from Colosseums, and sooner than you should.
- Celts UB: two of the Unique Pantheons, Morrigan (General) and Mannanan (Admiral) give Great Person Points passively with the Ceilidh Hall. You don't even need to fight. If you don't increase the amount of points required, as Celts you'll be getting more Great Generals/Admirals, and you'll get them sooner than you should.
- England UA: indirectly affected by influence rewards from City State's quests. With your early agents, you can try attempting some coups in City States allied to other civs by a ton of influence.
- Sweden UA: affected by GGP rewards from City State's quests, and by the increased number of combats to a lesser extent. If you can fight more, you can get more GG, and so your units also will be stronger.
- Arabia UA: affected by GGP/GAP rewards from City State's quests, and from the increased number of combats to a lesser extent. If you can fight more, you can get more GG and GA, and so you'll get more Historic Events.
- Spain UA: not much, but affected by influence rewards from City State's quests. The bigger their influence is, the more difficult will be for other civs to spread their religion to those City States.
- Portugal UA: trade routes grant GGP and GAP per turn/movement passively. You don't even need to fight. With three times more turns, more Generals and Admirals will appear, and sooner than they should.
- Austria UA: affected by influence and GGP/GAP rewards from City State's quests. Solved if the influence and GGP and GAP don't change whatever the Game Speed is.
- Japan UA and UU: affected by GGP/GAP rewards from City State's quests, and from the increased number of combats due to the Great General promotion of the Samurais.
- Siam UA: affected by influence rewards from City State's quests.
- Korea UA: affected by GGP/GAP rewards from City State's quests, and from the increased number of combats to a lesser extent. If you can fight more, you can get more GG and GA, and so more Golden Age Points.
Including the change to the influence rewards not increasing with the Game Speed, I'd suggest to change the starting points of Great General and Great Admiral to increase, depending on the Game Speed, but not change the pace at they increase. For example:
- Standard Speed: 200 > 400 > 600 > 800 > 1000...
- Epic Speed: 300 > 500 > 700 > 900 > 1100...
- Marathon Speed: 600 > 800 > 1000 > 1200 > 1400...
- Epic: 300 > 400 > 600 > 800 > 1000...
- Marathon: 600 > 600 > 600 > 800 > 1000...
This way, active and specially the passive abilities (Celts and Portugal) wouldn't be that affected by the Game Speed, and the GGP and GAP rewards from City States could remain unchanged.
I'm not sure about how this changes should be applied to Quick Speed, as I never play in that Speed, sorry.
***
And I think that's all for now. I hope someone will read this ^^u.
If there was already a thread like this, I'm sorry for creating a new one. I checked for it a little, but couldn't find it.
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