Bogustrumper
Chieftain
- Joined
- Jul 23, 2007
- Messages
- 4
A new book entry has been added:
[drupal=110]Balancing Growth and Warfare in Civ IV[/drupal]
[drupal=110]Balancing Growth and Warfare in Civ IV[/drupal]
Success in Civilization IV usually involves military conquest, and there are no doubt warmongers out there who like nothing more than spending all their time either waging war or preparing to wage war. Nevertheless, one of the hidden messages in the game is that war is expensive, both in time and material, and should only be waged when the time is ripe. Count me among those who adhere to that strategy.
It would be nice if the player could always dictate when and where he would like to go to war. Unfortunately, some of the AI personas do not always allow that luxury. Even the well-defended player will often find himself victim of a sneak attack by Montezuma, Ghenghis Khan, Isabella (or anyone, for that matter)