Player stats, sales, and reception speculation thread

I'd check the sources. That's not something you could just estimate, you need particular source for each name, it's too easy for AI to mess this. When I search Linkedin, I see around 400 people (40 pages) for "Civilization VI", but it includes results like "King Felipe VI of Spain Professor in Spanish Culture and Civilization" or even less relevant. I could totally see how AI could fail here with ease. "Civilization VII" has 46 pages, but with that amount of irrelevant people, it's hard to say which ones actually have something to do with it.

To get more or less reliable information, I'd go through manually. It's a lot of people, hundreds, but not thousands.
I was using MobyGames as a source.
 
I am not sure what you mean. For Civ 7, MobyGames states "2,589 people (2,289 professional roles, 300 thanks) with 2,774 credits". The professional roles include non-developers like Firaxis Management or 2K Customer Service.

 
I am not sure what you mean. For Civ 7, MobyGames states "2,589 people (2,289 professional roles, 300 thanks) with 2,774 credits". The professional roles include non-developers like Firaxis Management or 2K Customer Service.

Yep. Your previous post had "Gemini listed 181 unique names for Civ 6 but only 143 unique names for Civ 7", which doesn't seem to match with MobyGames numbers, which lists Civ7 as having 3 times more professional role people than Civ6.
 
The unique names were compiled from developers working for Firaxis.

The query I initially used was "How many Firaxis employees have worked on Civilization 7? Only those directly on Firaxis' payroll. The same employee may have held multiple positions." but it didnt give me an employee count.
Then I refined the query with "Can you count the Firaxis employees from the list on the MobyGames page?" and I got a numbered name list with only Firaxis devs on it.

Civ 7 has 3 times more people but it seems it is all just "fake". I mean, in Civ 6 they give credit to FILMharmonic Orchestra of Prague and that is it. But in Civ 7, they have included every member of that same orchestra, every single violinist, cellist, and even an orchestra librarian.

Civ 7 is also giving credit to teams like "2K Workplace Services and Real Estate". Huh? After some digging, it looks like that is standard in 2K games and in the whole industry. The dev team could be just 10-20 members, but including the whole corporation, they inflate the head count to thousands.
 
The unique names were compiled from developers working for Firaxis.

The query I initially used was "How many Firaxis employees have worked on Civilization 7? Only those directly on Firaxis' payroll. The same employee may have held multiple positions." but it didnt give me an employee count.
Then I refined the query with "Can you count the Firaxis employees from the list on the MobyGames page?" and I got a numbered name list with only Firaxis devs on it.
Honestly, that's the task which AI does really bad, I wouldn't trust it in counting the names or identifying which ones are actually developers.

Civ 7 has 3 times more people but it seems it is all just "fake". I mean, in Civ 6 they give credit to FILMharmonic Orchestra of Prague and that is it. But in Civ 7, they have included every member of that same orchestra, every single violinist, cellist, and even an orchestra librarian.
They did exactly the same for Civ6 as for Civ7, they just had much smaller part of the orchestra performing - in Civ6 credits you could see people for banjo, fiddle and so on. They just had studio recording instead of orchestral one for Civ7, so they were able to record, for example, all guitars with one person and even have one person play multiple instruments.

Civ 7 is also giving credit to teams like "2K Workplace Services and Real Estate". Huh? After some digging, it looks like that is standard in 2K games and in the whole industry. The dev team could be just 10-20 members, but including the whole corporation, they inflate the head count to thousands.
I believe that's because this team didn't exist during Civ6 development (meaning their responsibilities were likely performed by other people).

Also, it's not like the programmers could make the game in vacuum. They need art team, they need infrastructure, they need workspace and so on. It's not luxury, it's necesity.
 
Last 2 months seems to finally have settled player counts into a pattern. Peak at just under 12k players on the first weekend following the latest patch, then gradual drop off over the rest of the month of about a third of the player base, retaining a core of about 2 thirds of that consistently playing.

Will be interesting to see if anything Firaxis can do in the next few months can break the ceiling they've settled into.
 
Today's piece of random data. InZoi is AAA game released 2 months later than Civ7 and is currently has 1,262 24-hour peak number of simultaneous players. Yet the game is considered a massive commercial success and the biggest threat to all-times bestseller video game Sims.
 
Today's piece of random data. InZoi is AAA game released 2 months later than Civ7 and is currently has 1,262 24-hour peak number of simultaneous players. Yet the game is considered a massive commercial success and the biggest threat to all-times bestseller video game Sims.

Ik a bit confused by this. Never heard of this before, but seems like it's in early access only and will be until next year? And on googling news articles they generally seem to be highlighting flaws rather than celebrating success.

Who's saying these things? What were the sales figures like so far?
 
Ik a bit confused by this. Never heard of this before, but seems like it's in early access only and will be until next year? And on googling news articles they generally seem to be highlighting flaws rather than celebrating success.
It has quite strange release model actually. They are still formally in early access, but they've already announced a DLC and they are going to sell it before the official release. So, I'd say this early access is more a marketing trick.

Who's saying these things? What were the sales figures like so far?
They sold more than 1 million copies in the first week on Steam and I believe commercial success was confirmed by the game director.
 
It has quite strange release model actually. They are still formally in early access, but they've already announced a DLC and they are going to sell it before the official release. So, I'd say this early access is more a marketing trick.


They sold more than 1 million copies in the first week on Steam and I believe commercial success was confirmed by the game director.

What's concurrent player count looking like for the Sims at the mo?
 
Today's piece of random data. InZoi is AAA game released 2 months later than Civ7 and is currently has 1,262 24-hour peak number of simultaneous players. Yet the game is considered a massive commercial success and the biggest threat to all-times bestseller video game Sims.

By who? I never heard anyone claiming this

I think its a failure and most people consider it as such. Maybe they amde money from it, who knows, and maybe tsomeone say its a "succcess" because its a new IP. But inZOI numbers are nothing for what it should get a stablished franchise
 
By who? I never heard anyone claiming this

I think its a failure and most people consider it as such. Maybe they amde money from it, who knows, and maybe tsomeone say its a "succcess" because its a new IP. But inZOI numbers are nothing for what it should get a stablished franchise
Yeah, life sims are infamously complicated and expensive to develop. There's a reason why The Sims hasn't had a true competitor despite being massively popular for over 20 years. It's extremely difficult to make those games and compete with that much accumulated knowledge. For all its hype and marketing, inZOI is a disappointment and not considered a success by any metric other than it is better than previous attempts to compete with The Sims.
 
Last 2 months seems to finally have settled player counts into a pattern. Peak at just under 12k players on the first weekend following the latest patch, then gradual drop off over the rest of the month of about a third of the player base, retaining a core of about 2 thirds of that consistently playing.

Will be interesting to see if anything Firaxis can do in the next few months can break the ceiling they've settled into.

I don’t see how this is possible without a free expansion that adds a mode that removes civ switching and the forced era resets.

I’m sure a mod for that will happen (people are already working on that) but that is only going to appeal to people into mods on PC

Also given their general competence level and track record from 6, I fully expect them to regularly break mods with patched and expansions
 
InZoi Wikipedia article contains original research. Here is the original press release. They didn't claim it was a commercial success.

I was referring to different article, this one: https://www.ign.com/articles/inzoi-...-performance-because-its-a-single-player-game

As of June when inZoi had 24-hour peak of 1477, Krafton said "inZOI continues to steadily generate sales, and as a single-player game, it would be most appropriate to refer to the additional sales count at each major update point as opposed to concurrent player count on Steam in measuring the game's performance"
 
I was referring to different article, this one: https://www.ign.com/articles/inzoi-...-performance-because-its-a-single-player-game

As of June when inZoi had 24-hour peak of 1477, Krafton said "inZOI continues to steadily generate sales, and as a single-player game, it would be most appropriate to refer to the additional sales count at each major update point as opposed to concurrent player count on Steam in measuring the game's performance"

By that most appropriate metric, I don't know about Inzoi, but Civ VII isn't having a great performance.
 
Back
Top Bottom