Goodbye Civ, and thanks for the memories

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Ah, okay, thanks then! Not sure I follow but sounds like everything is good, or no? I’m not trying to break any rules or anything approaching that. I was just trying to say that showing up and telling people you disagree with that they have mental processing issues or similar isnt very nice and probably isn’t effective either.
 
One opinion that often comes up is that both civ 5 and 6 had rough starts with alot of complaints. I went back and looked through the threads in this forum around the release of civ 6. And yes there were alot of complaints but not the same kind that we see with civ 7. It was more of the kind "buff this and nerf that"-kinde of complaints. What I see regarding civ 7 is concerns that revolves around the core game concepts wich is a bit more troublesome. Anyone who remember the launch of civ 5 and 6 can say if it really was the that way?

What seems troublesome for civ 7 is also the drop of player count. Looking at steam charts booth civ 5 and 6 had player drops after the initial release, but not nearly as much as civ 7 is experiencing.

I really would like civ 7 to succeed, but right now I dont know what they should do to make it succeed (i.e. succed the way civ 5 and 6 have).
 
Anyone who remember the launch of civ 5 and 6 can say if it really was the that way?
I wasn't around for the launch of Civ6, but Civ5 complaints were rooted in 1UPT and its implications, the loss of features which were present in Civ4, simplification of game mechanics (chiefly production overflow), and the AI's tendency towards denunciation spam.
 
I wasn't around for the launch of Civ6, but Civ5 complaints were rooted in 1UPT and its implications, the loss of features which were present in Civ4, simplification of game mechanics (chiefly production overflow), and the AI's tendency towards denunciation spam.
I remember a lot more issues. The health system on release in V was atrocious, for one.

A lot of a game is sold on its image. Even bugs are forgiven if the game looks good. But the state of the UI on release snowballed into mechanical changes and then into bugs (and stability). The Civ unlock bugs were particularly damaging.

All of this created a very uphill slog for VII's appearance. I personally hope they continue, but it's very much apples and oranges to earlier Civ releases. The economic climate is different, mainly for consumers, and the apperance of the game is lacklustre vs. the fidelity of its mechanics.
 
I wasn't around for the launch of Civ6, but Civ5 complaints were rooted in 1UPT and its implications, the loss of features which were present in Civ4, simplification of game mechanics (chiefly production overflow), and the AI's tendency towards denunciation spam.
Thats a good example. The 1UPT is definitaly a core concept. Still, at least to me, it was easier to swallow than the civ switching mechanic.

I´m not entirely against the civ switching. Its just the way it was implemented that bugs me. My complaints regarding this is the abrupt change (abrupt in game, it of course represents a couple of hundred years wich I have no control over) from one civ to the next. I thinkt the civ switching should be slow and incremental instead. Maybe as a cause of severel events and decision over the course of say 50 turns slowly turns my Greek culture into Byzantin. Maybe also throw in crisis (wich dont have to be global).

And I don´t like that any culture can more or less change into any other culture. I thinkt they need alot more civs and let civ-switching be restrained to more historical acurat (or plausible) culture changes.
 
Thats a good example. The 1UPT is definitaly a core concept. Still, at least to me, it was easier to swallow than the civ switching mechanic.

I´m not entirely against the civ switching. Its just the way it was implemented that bugs me. My complaints regarding this is the abrupt change (abrupt in game, it of course represents a couple of hundred years wich I have no control over) from one civ to the next. I thinkt the civ switching should be slow and incremental instead. Maybe as a cause of severel events and decision over the course of say 50 turns slowly turns my Greek culture into Byzantin. Maybe also throw in crisis (wich dont have to be global).

And I don´t like that any culture can more or less change into any other culture. I thinkt they need alot more civs and let civ-switching be restrained to more historical acurat (or plausible) culture changes.
Random completely for the vibes suggestion. If the Age transition had a more unique (and skippable, ofc) animation (say you see the years pass by on the screen as the years flash forward), would that help with immersion at all? Or is the functional loss of control too much of an annoyance for window-dressing to help?
 
Moderator Action: As it can be seen from the recent discussion, it seems that this thread has run it's course.
There are enough threads around where you can continue the discussion in a similar vein (sadly), if you really, really want to.
Thread closed.
 
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