This is a bit of a technical question, but does anyone know how the game decides what exactly is to be disbanded or sold if a nation runs out of money?
I've played games with units that specifically cost zero upkeep and cannot be disbanded by the player, yet they're often the first to be automatically disbanded when you run out of money. On the other hand, I've seen AI players reduced to one city but with a massive naval fleet which completely drains their economy, and they end up keeping their massive fleets, but they lose all their improvements, leading to boring capitals consisting solely of a palace, so they don't even stand a chance as a city-state.
Anyone know how it goes?
I've played games with units that specifically cost zero upkeep and cannot be disbanded by the player, yet they're often the first to be automatically disbanded when you run out of money. On the other hand, I've seen AI players reduced to one city but with a massive naval fleet which completely drains their economy, and they end up keeping their massive fleets, but they lose all their improvements, leading to boring capitals consisting solely of a palace, so they don't even stand a chance as a city-state.
Anyone know how it goes?