Good day. Just finished a brutal war as the Hippus against the Bannor/Basium combo. Lost two cities and eventually settled for peace because of some sort of magic or ability that froze all my best units in their tracks while they walked by my defenses . Just wondering what that ability or spell was because although I have magic that will hold a unit in place, it is for one or two turns tops. What they were using had one of my most experienced units trapped for 28 turns, effectively removing him from the war. Any insight from some veteran players?