46thCharlemagne
Chieftain
Hi everyone. Long time occasional player, casual modder.
I know full well the rules for preventing barbarian camps from spawning, or at least I thought I did.
Used to be that some of my games, as long as I kept all the wilderness land under watch, i.e. no fog of war (but with military units, watchtowers alone never seemed to work), I would never get more barb camps in that area.
Now it seems that even with both watch towers on mountains as well as military units on those same tiles, barb camps keep spawning in the wilderness.
I know that filling the land with cities and pushing out the borders with culture is the best cure for this, but lately I've made some maps I enjoy where desert tiles are not habitable (no city placement on them allowed), and I create large swaths of desiccated no man's lands separating my civ and the others, with strategic choke points using lakes and defensible bottleneck locations. Just something I enjoy on some of my maps. I strategically placed mountains so that I would be able to "see" all of the desert tiles on my half of the no mans land strip, thereby preventing barbs there even though it isn't within my borders.
But the barb camps keep showing up even in places well within the line of sight of both the military sentry unit and the watch tower. I could have sworn in the past that this never happened. What gives?
Just to save some replies to this thread that I anticipate- I know full well I can set the barb activity to sedentary or no barbs at all but I actually like having to deal with them (and the AI having the same issue) in the ancient era.
If there is no fix for this I will have to settle for having no beloved barbs at all I suppose. Rather annoying having warriors and horsemen challenging my mechanized infantry...at that point in the game I want all primitive units to be nonexistent.
I know full well the rules for preventing barbarian camps from spawning, or at least I thought I did.
Used to be that some of my games, as long as I kept all the wilderness land under watch, i.e. no fog of war (but with military units, watchtowers alone never seemed to work), I would never get more barb camps in that area.
Now it seems that even with both watch towers on mountains as well as military units on those same tiles, barb camps keep spawning in the wilderness.
I know that filling the land with cities and pushing out the borders with culture is the best cure for this, but lately I've made some maps I enjoy where desert tiles are not habitable (no city placement on them allowed), and I create large swaths of desiccated no man's lands separating my civ and the others, with strategic choke points using lakes and defensible bottleneck locations. Just something I enjoy on some of my maps. I strategically placed mountains so that I would be able to "see" all of the desert tiles on my half of the no mans land strip, thereby preventing barbs there even though it isn't within my borders.
But the barb camps keep showing up even in places well within the line of sight of both the military sentry unit and the watch tower. I could have sworn in the past that this never happened. What gives?
Just to save some replies to this thread that I anticipate- I know full well I can set the barb activity to sedentary or no barbs at all but I actually like having to deal with them (and the AI having the same issue) in the ancient era.
If there is no fix for this I will have to settle for having no beloved barbs at all I suppose. Rather annoying having warriors and horsemen challenging my mechanized infantry...at that point in the game I want all primitive units to be nonexistent.