Barbarian Teching

frob2900

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Does the Barbarian player advance in tech?

I suppose everyone has noticed that Barbarian units get progressively more modern as the game goes one and that this is capped at Riflemen.. I had always assumed that there was some rule that once all players had a weapon tech then the Barbs got it automatically..

Ive being playing a for fun game with the Insane Barbs modpack (which only modifies the spawn rate of the barbs AFAIK) and BetterAI.. The game chugged along until 1937 AD with little or no tech advancement due to massive barb pillaging/razing.. Then suddenly I get the message : "Barbarian has discovered Liberalism". Is this just cute or does it have some game effect?
 

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Just look at the minimap...poor AI's. I feel so sorry for them...:(

BTW, the AI's are programmed in such a way that it does not see Barbarian cities as a united force. It does not treat them as an another civilization they are at war at.
 
Does the Barbarian player advance in tech?

I suppose everyone has noticed that Barbarian units get progressively more modern as the game goes one and that this is capped at Riflemen.. I had always assumed that there was some rule that once all players had a weapon tech then the Barbs got it automatically..

Ive being playing a for fun game with the Insane Barbs modpack (which only modifies the spawn rate of the barbs AFAIK) and BetterAI.. The game chugged along until 1937 AD with little or no tech advancement due to massive barb pillaging/razing.. Then suddenly I get the message : "Barbarian has discovered Liberalism". Is this just cute or does it have some game effect?


Lmao post that shot in the funny screenshots threads. And Sistine is still up for grabs in 1937? Wow. Are you allowed to build the Great Wall in that mod? That's almost cheating, isn't it? Just fortify your capital ASAP and then slowly but surely research and build that wall and let your culture-expansion give you breathing room... you can then chain cities together and expand in utter safety.
 
I set the Great Wall to 5000 hammers so its pretty much unreachable :)

Actually, the settings for the barb spawning were even more crazy than in the default "Insane Barbarians Mod", something like 1 barb spawn for every 3 unexplored tiles (compared to one for each 40 or something in the standard game). It really makes for a crazy fun game :)

And yes, wonders appear late,late late with those settings because tile improvements are just impossible pre-feudalism (and then you need ca 4-5 longbowmen to defend a tile because of bunches of barb horse archers + swords etc :)

Lmao post that shot in the funny screenshots threads. And Sistine is still up for grabs in 1937? Wow. Are you allowed to build the Great Wall in that mod? That's almost cheating, isn't it? Just fortify your capital ASAP and then slowly but surely research and build that wall and let your culture-expansion give you breathing room... you can then chain cities together and expand in utter safety.
 
How did you win a conquest victory when there are still other civs on the map? Doesnt seem like all of them are your vassals, only Catherine is researching something for you.
 
pasting from a post i just made in the funny screenshots thread...

so i'm feeling lousy last few days and decide i just want to mess around, do research, kind of watch how the AI plays rather than play a challenging, stimulating game of Civ4. so i gave myself spies very early on, and watched their progress. including the barbarians.

the barbarians researched some funky things. like when they learned currency, they didn't get a trade route in their city, poor things. i puzzled over why they were bothering with alphabet. don't they know they can't trade, not even pointy stick research? then i found out the reason...

bresearchcropped.jpg


they apparently wanted to learn to ride ponies so badly that they were willing to invest all five of their hammers into the effort!

i WBd in the spies and watch all the civs from really early on. to see their tech paths, how quickly they expand if nobody else is nearby, etc. the barbs were definitely the most interesting on teching. their tech rate jumped all over the place, too. it would be like 43 turns left on one turn, the very next turn it would say 15, stuff like that. very interesting game, still playing it. entertaining and appropriate for my mood this weekend ... if i'd try to win a normal game i'd likely tear my hair out!!!

oh and they do pop-rush ;)
 
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