Hi everyone, thanks to various help from numerous pros a few months back, I've moved from Emperor standard, to regularly playing and winning the majority of Immortal matches. Played 10 won 7 lost 3.
I feel like I have the basics fairly well sorted (dealing with Barbs, getting cottages going, tile sharing etc.) Generally winning in mid-game through expansion, maybe an HA rush or Curr rush or something similar - 1 was a tank rush!
I have an example of a game, which was lost, which of my 2 losses (and 1 win*) have proven to be a continuous problem for me, and I haven't found a decent solution to counter. The issue of the teching AI who is a long way away on the map.
Both of the losses mentioned above were to Van Oranje, who I find often has the correct combination of sufficient strength + ability to out-tech (particularly helped by immortal advantages) - The win was fortuitous in the sense that the Van Oranje stopped to go culture, allowing me to slide a space race win in, but would have probably been 40-50 turns behind if he hadn't stopped. Unlike Pacal or Darius, and sometimes Mansa, which normally get squashed, Van Oranje I find rarely does.
I have an example of one of those losses, where I got drawn Montezuma (who I don't recall ever having played before.) - horrible start techs, and not great traits IMO, but reasonable UB for mid-time army. Furthermore a map not great for such a player. I won't give too much away, but I would welcome a couple of pros having a peek and seeing what position can be reached by say turn 50 (which I wouldn't expect to be too different) and turn 100 - maybe different. But the way it panned out seemed to give me no real opportunity to get ahead.
Save is using Buffy, no huts, events on (decided to try a few with events, not that it mattered in this one, to me anyway.) - No locked assets, so can use WB.
I'll happily share where I got to around turn 50 and 100 (exact saves were close) I went up to turn 200, but at which point any realistic prospect of winning had gone. Whilst I didn't play it quite as well in the middle turns, I'm not sure I could have done vastly better.
Help would be as ever invaluable. Would like to start trying Deity, but feel such an issue will only be exacerbated, so need to solve this first!
I feel like I have the basics fairly well sorted (dealing with Barbs, getting cottages going, tile sharing etc.) Generally winning in mid-game through expansion, maybe an HA rush or Curr rush or something similar - 1 was a tank rush!
I have an example of a game, which was lost, which of my 2 losses (and 1 win*) have proven to be a continuous problem for me, and I haven't found a decent solution to counter. The issue of the teching AI who is a long way away on the map.
Both of the losses mentioned above were to Van Oranje, who I find often has the correct combination of sufficient strength + ability to out-tech (particularly helped by immortal advantages) - The win was fortuitous in the sense that the Van Oranje stopped to go culture, allowing me to slide a space race win in, but would have probably been 40-50 turns behind if he hadn't stopped. Unlike Pacal or Darius, and sometimes Mansa, which normally get squashed, Van Oranje I find rarely does.
I have an example of one of those losses, where I got drawn Montezuma (who I don't recall ever having played before.) - horrible start techs, and not great traits IMO, but reasonable UB for mid-time army. Furthermore a map not great for such a player. I won't give too much away, but I would welcome a couple of pros having a peek and seeing what position can be reached by say turn 50 (which I wouldn't expect to be too different) and turn 100 - maybe different. But the way it panned out seemed to give me no real opportunity to get ahead.
Save is using Buffy, no huts, events on (decided to try a few with events, not that it mattered in this one, to me anyway.) - No locked assets, so can use WB.
I'll happily share where I got to around turn 50 and 100 (exact saves were close) I went up to turn 200, but at which point any realistic prospect of winning had gone. Whilst I didn't play it quite as well in the middle turns, I'm not sure I could have done vastly better.
Help would be as ever invaluable. Would like to start trying Deity, but feel such an issue will only be exacerbated, so need to solve this first!