Yaotlatoani
YaoCuauhtli
Barbarian/tribe:
Everly civ starts out as a plain tribe or barbarian, in other words there are no civs to start with. Playing as a barbarian/tribe you must gain power through local conquest using free of charge barbarian units and an early scientific advancement. Tribes can either be allies or enemies(barbarians). This is similar to Mojotronica idea, posted below, except there are many different types of barbarians or tribes using that 32nd civ spot which is broken down further.
In order to become a civ only the strongest tribes and barbarians that survive become the civs and the remaining either join you, stay as either a barbarian, or become an enemy civ themselves. The 1st so many tribes that dominate quicker becomes civs themselves.
http://forums.civfanatics.com/showthread.php?p=1842287
Everly civ starts out as a plain tribe or barbarian, in other words there are no civs to start with. Playing as a barbarian/tribe you must gain power through local conquest using free of charge barbarian units and an early scientific advancement. Tribes can either be allies or enemies(barbarians). This is similar to Mojotronica idea, posted below, except there are many different types of barbarians or tribes using that 32nd civ spot which is broken down further.
In order to become a civ only the strongest tribes and barbarians that survive become the civs and the remaining either join you, stay as either a barbarian, or become an enemy civ themselves. The 1st so many tribes that dominate quicker becomes civs themselves.
http://forums.civfanatics.com/showthread.php?p=1842287