blitzkrieg1980
Octobrist
nice Colbert reference 

I voted yes because I don't think animals are totally necessary for gameplay balance. Sure, they keep you from exploring all the fog without any risk... but so do barbarians at a slightly later stage. Plus, an experienced early-UU rush player will use animals to get an easy CRII Quecha or Axeman or whatever you're attacking cities with - which is pretty cheap IMO. Getting real combat experience from killing animals? You can do the same thing with barbarians I suppose... but if there were only human barbs and not animals I don't think it would be as easy.
From a realism perspective, animals killing units is so ridiculous. My entire "unit" was eaten by 1 bear? Give me a break. If animals did attack your unit in RL, they'd kill one person out of a unit that represents many. It's hard to say that a bear "unit" represents many bears because bears don't really behave that way. Even if a pride of lions attacked your worker unit they'd only kill one person and eat them. Barbarians would murder everyone (possibly) but animals would only kill what they're about to eat, they wouldn't be killing your whole unit. Maybe animals should be like seige units where they can damage you but not kill or do collateral damage obviously.
What is L2P? Does that mean leave to player? Anyway, animals are there for 3 reasons AFAICS
1. Give scouts/warriors experience
2. Ensure that the player must build a few units so they aren't building / chopping workers and settlers without defense units
3. Kill scouts to force the player to sacrifice hammers to continue early game fog busting.
Animals add some interest to an otherwise boring and tedious part of the game. If I didn't have to worry about animals, I'd just put my unit on auto explore and just keep hitting return.
Besides, I know my scouts will eventually die. The only question is how many goodie huts do they pop and how many other civs do they encounter before they expire.
Not sure if this has been mentioned before, but I'm noticing that my units can't get more than 5 XP from barbarian combat. Didn't that used to be 10 XP?
Not sure if this has been mentioned before, but I'm noticing that my units can't get more than 5 XP from barbarian combat. Didn't that used to be 10 XP?