morbror_sven
Controversial Morbrorist
why are you making thing so complicated? Just your ideas about the barbs would make a whole new game.
When you say that you want the barbs to capture cities like they did in Civ 2 you forget many things.
1. In Civ 3 the barbs have modern radar enquipment so that they always can find unprotected workers.
2. If you hunt them they escape.
3. New huts pop up on small pennisulas, tundras, wastelands etc....
4. Massive uprising means 60 barbs in Civ3 and absolutely not more than 6 in Civ 2.
Do you want everything to be like it were in civ2 or just make them even more awkward?
Giving the barbs their own borders and "intellegence" would just cause problems and become very abused.
I can already imagine how someone comes up with the thread "victory in 7 turns with the barbs".
That would never be fair in multiplayer, it would just shorten the games even more. Quitters will not only quit for "no iron", now they quit for "no barbs" too.
Barbs are awkward but some of your ideas would make them a real nigthmare.
When you say that you want the barbs to capture cities like they did in Civ 2 you forget many things.
1. In Civ 3 the barbs have modern radar enquipment so that they always can find unprotected workers.
2. If you hunt them they escape.
3. New huts pop up on small pennisulas, tundras, wastelands etc....
4. Massive uprising means 60 barbs in Civ3 and absolutely not more than 6 in Civ 2.
Do you want everything to be like it were in civ2 or just make them even more awkward?
Giving the barbs their own borders and "intellegence" would just cause problems and become very abused.
I can already imagine how someone comes up with the thread "victory in 7 turns with the barbs".
That would never be fair in multiplayer, it would just shorten the games even more. Quitters will not only quit for "no iron", now they quit for "no barbs" too.
Barbs are awkward but some of your ideas would make them a real nigthmare.