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Barbarians

Discussion in 'Civ3 - Strategy & Tips' started by WildFire, Sep 19, 2002.

  1. hbdragon88

    hbdragon88 haunted by blackness

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    Hades, then just set them to Sedentry so you can get goody huts without the barbarians overrunning me like crazy.

    What is the chance of a barbarian uprising? I've only had one - and that was when the elite unit I was talking about got killed.
     
  2. Hades

    Hades is a liar and a cheat

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    I am not sure why, but most of the huts I claimed were barbarians. Since AI's know which ones are barbarians and will never get near them so by leaving the huts in, it will only benefit the AI's.
     
  3. go weissen

    go weissen Chieftain

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    I'm not sure about the AI's know which ones are barbarians.
    It was a hut with Zulus around. My warrior take it (just for curious-and if it's barbarians the zulus will fight for my) and it was
    a SETTLER.
     
  4. WildFire

    WildFire amour

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    An uprising of barbarians usually occurs when the AI in your game goes into the next age. They are quite unpleasant. I was blocking a very nice area with a couple of archers and all of a sudden, 16 horsemen come out of no where so know America is where they don't belong. Looks like i'll have to fix this...:)
     
  5. hbdragon88

    hbdragon88 haunted by blackness

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    There has only been one and it was quite a shock to see the military advisor suddenly pop up and say "There has been a massive uprising of barbarians in (city name)!"

    Barbarians in huts are a big problem but it has gotten much worse since I have just started to explore more after the Ancient Ages. I must remember not to use workers to get them. After Ancient, they seem to be all deserted or barbarian-filled.
     
  6. Hades

    Hades is a liar and a cheat

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    My MA's had once experienced barbarian warriors attack. They travelled the abandoned railway to reach my border so I couldn't find out where they came from. They should turn barbarians off after certain age.
     
  7. WildFire

    WildFire amour

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    Did they actually do anything bad hades? I mean, modern armor against horsemen and warriors. OH NO!! ;)
     
  8. Hades

    Hades is a liar and a cheat

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    They destoryed some improvements because I forgot to deal with them at the end of the turn. Other than that, they were harmless like a bunch of tourists. It just didn't make a lot of sense thats all.
     
  9. hbdragon88

    hbdragon88 haunted by blackness

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    In one scenario I set myself to Babaylon w/ around 12 more settlers and 3 MAs accompying them. I built RRs around my whole settler network and linking them to resources that weren't yet discovered. On that island I put huge amounts of barbarians around my MAs and settlers and around other enemy civs.

    You get the idea? When I established those cities on the same turn, I dispersed of a lot of barbarian encampments, leaving two barbarians in each square next to my cities. They wrecked all my improvements - stupid them! I couldn't build RRs back so I just now have a whole lot of a combination of roads and RRs.
     
  10. Beam

    Beam Beat 'm up Scotty! Retired Moderator

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    Didn't know that massive uprising is triggered so specifically, very useful to know this, it means be careful around the time of era's changing.

    I already used the camps to the best my advantage, i.e. gt elites and cash :)
     
  11. kring

    kring Asst Cook & Bottle Washer

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    Soren's Explanation Post :

     
  12. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    The problem I have with MUs are not so much that they're unstopable, but that it's usually cheaper to allow one to decimate a border city than to throw in the amount of troops required to defeat 24 Horsemen in late Ancient Times. Especially as you can try to empty your treasury by buying stuff from the AI as soon as you see the barbs coming.
     
  13. Allemand

    Allemand Chief

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    If you don't have much gold, they can wreck your city, killing citizens. But city walls and a few pikemen can stop them. That's not unreasonable.
     
  14. hbdragon88

    hbdragon88 haunted by blackness

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    Don't be rash. Emptying your treasury is the last thing you want to do. If there are a lot of horsemen and/or warriors striking your town/city/metropolitis, you should know when they are within four square near you. So if you have the money then just rush some units and hope that they'll last against the barbarians. They usually have before - when I had a massive uprising.
     
  15. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    If you're in despotism, you can't generally rush troops in the afore-mentioned border city, and if you can, the new unit will most probably be killed anyway, your treasury will be emptied anyway, and you don't have to worry 'bout the barbs killing off your pop since you've just done that yourself.

    As for wrecking my city, in my experience MUs typcially descend on size 1-2 cities that, at the maximum, has a temple built. The cost to repair that is not very high compared to that of losing half-a-dozen or so Spearmen to fight of the MU.

    If I'm well into the Middle Ages, with Pikemen and city walls everyhwere, as Allemand and hbdragon88 seems to assume, well, then I don't expect to be troubled by MUs. It's the late Ancient/very early medieval ones that're troublesome.
     
  16. billindenver

    billindenver King

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    But, yesterday, I had a size 4 city near a barb uprising with 3 spearman to defend against 24 horsemen(they didn't all attack the same turn, luckily). I rushed the walls and managed to defend successfully and get an elite spearman out of it. Walls are cheap compared to previous Civs, and they can be quite helpful until you can get aqueducts.
     
  17. hbdragon88

    hbdragon88 haunted by blackness

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    When my city got ransacked repeatedly, nothing was depleted from the treasury. Is this normal?

    I once bombarded a city w/ a spearman and in that same turn, because I just landed my troops and couldn't move them, it healed on the same turn. Can't that happen in between killing attacking troops for defeneders?
     
  18. Allemand

    Allemand Chief

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    On Monarch level, I'm the first to reach the Middle Ages when I play an expansionist civ, and usually the first when I play the others, so I have pikemen. Without pikemen, it can take about five defensive units to hold off 24 barbarian horsemen, and that's with walls.

    The barbarians have always depleted my treasury when they sacked a city, and for awhile I tried spending the money before they attacked. On one occasion, they killed the garrison, destroyed the walls and barracks, and because it was a one-population city they destroyed the city. Since then, I've always left a little money in the treasury. Just enough to satisfy 24 crazy barbarians.;)
     
  19. Scyphax

    Scyphax Warlord

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    I always have them on raging and often play expansionist.
    I have found that you can pick up armies from the goodie huts.
    Also you frequently get the same thing in the next hut. I have often got 2 consecutive settlers, gold, warriors, barbarians and of the 4 armies I have received a pair have been in consecutive huts.
    With raging barbarians, an expansionist CIV, 3 scouts and Pangea
    you can get almost all the Ancient era techs from goody huts. The worst thing about this strategy is that don't be surprise if you have a defenceless settler or army on the other side of contient running from half a dozen barbarians
     
  20. cracker

    cracker Gil Favor's Sidekick

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    Scyphax,

    Your software is out of date by at least 6 months. Download a more recent patch to update your Civ3 software and join the rest of the world in the current game realities.

    There are significant gameplay features that you are missing and a number of the bugs that existed, including the free armies, have been fixed.
     

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