I wrote this for the "ideas for civ 4" thread but I felt it applied here
so if those shields to inefficency aren't going to any particular civ, but just being wasted, then you get those fanatics, geurilla uprisings and independance movements who procede to take over the cities
it makes more sense and is more fun than just having a resistor on the city, and this way you have to fight all the garrisoned units.
then the penalty for overextending yourself is more "barbarians"
but I don't see any reason why these uprisings shouldn't be able to start their own civs...
I think it would make sense to combine culture happyness culture flipping and inefficency into one dynamic. I think the way it is now there are a lot of problems, one being that a city that's celebrating "we love the king day" can still culture flip. Then what would make sense to me is have the percentage of shields that are lost not to crime but to the underground resistance slowly build up and eventually insted of getting a message saying that a city wishes to join your empire it says that a group of loyalist geurillas has taken to the hills around X, and look it even covers the geurilla effect for when you capture a city in civ 2, and of course you could choose to support the geurillas or not. but it would have to work slightly differently if the two contries were at peace. maybe the city producing workers who defect to your side... and they do need a system for culture flipping that goes not to an existing civ but to indepandance
so if those shields to inefficency aren't going to any particular civ, but just being wasted, then you get those fanatics, geurilla uprisings and independance movements who procede to take over the cities
it makes more sense and is more fun than just having a resistor on the city, and this way you have to fight all the garrisoned units.

then the penalty for overextending yourself is more "barbarians"
but I don't see any reason why these uprisings shouldn't be able to start their own civs...