I've looked through texts and scenerio editors but I can't figure out if I can change when or if barracks become obsolete. I'm doing a scen. where the techs turn to magic rather than guns at the renaissance and I'd like to know if I have to work around that or include it in my tech tree plans. What would be musketeers will be crossbowmen, and I want the barracks to 'cash in' when the next unit (some sort of warrior mage) is discovered, not at the crossbow. I've got a custom tech tree set up to this point and I'd hate to have to go back and tinker with it!
About turn increments - if I set the years to 5/turn, it still goes 50/turn from 4000BC. Is there no way around this? Should I just change the start date to 0? Did Adam and Eve have belly-buttons? I'm trying to keep an ancient-type feel to this scenerio
Any help would be enthusiastically.. no, worshipfully accepted!
About turn increments - if I set the years to 5/turn, it still goes 50/turn from 4000BC. Is there no way around this? Should I just change the start date to 0? Did Adam and Eve have belly-buttons? I'm trying to keep an ancient-type feel to this scenerio
![egypt :egypt: :egypt:](/images/smilies/king-tut.gif)