acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Does Civ have any barriers for new players? Is there anything FXS could do to make the game easier for new players?
Just from reading things like reddit, I think there are maybe three key barriers for players getting into this game.
First, loyalty. Loyalty obviously isn’t an issue for players playing with just Vanilla, but it seems to cause some players using expansions real headaches and put them off. I think FXS should seriously think about making Loyalty a Game Mode or give it a slider at game creation so new players can dial it down. That might mean Dark Ages would need some additional negative, but frankly that might be a good thing anyway given how forgiving Dark Ages are currently.
Second, AI aggression. I see lots of complaints about AI aggression and AI hating them. Thing is, I don’t think AI aggression needs to be dialled down. Instead, I think the game just needs needs to do a better job of explaining what is happening Diplomatically, particularly stuff around AI declaring wars because you’re encroaching into their territory or your military is too weak. Lots of ways to improve that, but something simple would just be the leader dialogues actually saying you’ve settled too close or your military is too weak.
Third, Great Prophets. New players seem to really struggle with founding a Religion. I really think new players would benefit from an option via game generation to just be gifted a Great Prophet, a bit like Arabia. I know that would gut the Religion Mechanic if you switched that option on, but it would let new players just get into Religion without worrying about all the set up, and they might then be encouraged to play with Religion more.
Thoughts?
Just from reading things like reddit, I think there are maybe three key barriers for players getting into this game.
First, loyalty. Loyalty obviously isn’t an issue for players playing with just Vanilla, but it seems to cause some players using expansions real headaches and put them off. I think FXS should seriously think about making Loyalty a Game Mode or give it a slider at game creation so new players can dial it down. That might mean Dark Ages would need some additional negative, but frankly that might be a good thing anyway given how forgiving Dark Ages are currently.
Second, AI aggression. I see lots of complaints about AI aggression and AI hating them. Thing is, I don’t think AI aggression needs to be dialled down. Instead, I think the game just needs needs to do a better job of explaining what is happening Diplomatically, particularly stuff around AI declaring wars because you’re encroaching into their territory or your military is too weak. Lots of ways to improve that, but something simple would just be the leader dialogues actually saying you’ve settled too close or your military is too weak.
Third, Great Prophets. New players seem to really struggle with founding a Religion. I really think new players would benefit from an option via game generation to just be gifted a Great Prophet, a bit like Arabia. I know that would gut the Religion Mechanic if you switched that option on, but it would let new players just get into Religion without worrying about all the set up, and they might then be encouraged to play with Religion more.
Thoughts?