One aspect I would like to see in these games, and im not sure if its already been discussed, is the making of battle plans. Basically you have a very basic, almost civ1 like view of the land and you plan a battle (sort of like the chessboard layout you see the generals having in movies)...
two reasons:
1) You get combat bonuses for battle plans (the closer you stick to the plan the more the bonus, basically speed/offense bonus). This is to reflect training and preperation that your officers get.
2) Make espionage a bit more interesting. Basically, when your playing only you know how you plan to attack your enemy and where. If your plans are actual data then they can be stolen. You can also make fake plans, or have mulitple plans and chose only to follow one. The more plans you have the less of a bonus you could get. (this is to simulate a Normandy like d-day invasion). This is a good something to do while waiting for MPP, NAP (if they get introduced), ROP of MA to expire. Also your enemy can spy on you and find out if your planning on attacking, this could dramatically improve AI.
Another thing would be to have contingency plans. Like if a certain AI declares war what are you gonna do? where are you gonna position your troops? Etc.
Stupid idea? too much micro-management? I dunno, ive always thought this could improve the game.
two reasons:
1) You get combat bonuses for battle plans (the closer you stick to the plan the more the bonus, basically speed/offense bonus). This is to reflect training and preperation that your officers get.
2) Make espionage a bit more interesting. Basically, when your playing only you know how you plan to attack your enemy and where. If your plans are actual data then they can be stolen. You can also make fake plans, or have mulitple plans and chose only to follow one. The more plans you have the less of a bonus you could get. (this is to simulate a Normandy like d-day invasion). This is a good something to do while waiting for MPP, NAP (if they get introduced), ROP of MA to expire. Also your enemy can spy on you and find out if your planning on attacking, this could dramatically improve AI.
Another thing would be to have contingency plans. Like if a certain AI declares war what are you gonna do? where are you gonna position your troops? Etc.
Stupid idea? too much micro-management? I dunno, ive always thought this could improve the game.