bazooka anybody?

xgentleman

Chieftain
Joined
Dec 19, 2001
Messages
6
i will need about 4 weeks 2 get the bazooka unit ready..
wit the holi over i haf some exams 2 work on...
be patient...
any wuggestions will be a great help...
:rocket3:
 
I suggest to call it "Heavy infantry", it sound more "strategic"
 
Well I suppose they should be slow and as a consequence far better at defence than attack. So perhas they should be another option to Mech infantry, slower and less good at attack but brilliant at defence.
 
The more units the better... but we need some more offensive units too :king:
 
Here's my two cents.

The bazooka unit I don't find required since it would be included in the normal infantry, marines, or paratrooper teams. This units represent large groups (most likely in my opinion a battallion or Division) and would obviously have in these size units an anti tank team with them. Otherwise there would be no way for these units to take on armored vehicles such as the tank, mech inf, or modern armor like they are capable in game. I don't think you oculd properly balance a "bazooka" unit since it would have to be very vulnerable to infantry units, while being able to take on armored units. These type of specialized units jsut can't be represented in realistic terms with simple attack and defense attributes. The anti tank unit also is'nt used as an artillery alternative, so a bombard is also not realistic. Its a nice idea, but I don't think its workable and I also believe they are already represented in game with modern infantry units.
 
yeah if u ppl need the unit then i'll be on my way..
if there are some insightful ideas then i will be able to complete the unit within the time specified..
:)
 
nah, call them anit-armor or anti-tank infatry and give them 2x dmg against mech inf, tank and mod armor if possible. anyway the stats dont realy matter since everyone can change them the important thing is the grahps.
 
Aren't pikemen more effective against horses? Civilopedia says:

'The pikeman is an excellent defender, especially against monted units.'

So it should also be possible to create heavy infantry that is stronger against tanks, mech inf etc. but weak against infantry, cavalry etc.
 
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