mitsho
Deity
The Bazooka name is a clear example of the rule of cool. In essence, it's just a continuation of the ranged line, nothing more. So yeah, that's it, complain or walk, but they ain't gonna change it. 

Seriously, sometimes I don't upgrade Xbows because it's more of a demotion than an actual promotion, especially for a city defense. I can use a xbows to damage invading units from behind my city, but with a gatling I cannot, I'd need to move it in front when it will likely be slaughtered.
The point of a 1-hex ranged unit is that it can attack without having to leave the defensive position it has. Melee units, once victorious, must advance into the enemy's hex and potentially expose themselves to enemy counter-attacks. This is actually pretty important if you are defending a city from multiple attackers who could gang up on your exposed defender once he was in the open.
But you still need melee anyway, you can't conquer a city without melee.
So rather than having 2 melee 2 gatling and 2 artilleries, I'd rather have 2 melee and 4 artilleries. The 4 artilleries can work a lot better together to kill targets.
And for defensive purposes, you don't even want to attack with your frontline units. You should fortify to further reduce the damage.
I think you misread my OP on the subject. I was pointing out the usefulness of 1-range ranged units in the defensive, not offensive. They can attack the attackers attacking a city, without exposing themselves by advancing out of the city following a victory. I can't explain it plainer than that without resorting to a puppet show.![]()
i dun get it pls post puppet show.
The point of a 1-hex ranged unit is that it can attack without having to leave the defensive position it has. Melee units, once victorious, must advance into the enemy's hex and potentially expose themselves to enemy counter-attacks. This is actually pretty important if you are defending a city from multiple attackers who could gang up on your exposed defender once he was in the open. At the same time, keeping the range to 1 prevents the unit from being used as plain artillery.
This.
Unless, of course, you're England. Man, English Longbow -> Bazookas are going to be a pain.![]()
One of these days I should play England with their Longbows.
You will enjoy crushing cities and be exasperated by the bugs rough terrain causes to three range units without indirect fire in roughly equal measures... if I'm recalling correctly.![]()
I understand the desire to continue the range line properly, but the unit they picked to represent this is a real head scratcher. A Bazooka (really, the model looks more like a Panzerschreck) is a short-range, strictly anti-tank, relatively inaccurate weapon. It was designed for one thing, disabling armored vehicles, and that is really the only thing it did well. A Bazooka is completely ineffective against troops; its battlefield role doesn't even remotely resemble that of a Gatling gun or machine gun, and as far as technology goes, it should come out at around the same point as machine guns and infantry, not well after it.
I guess part of the issue might be the fact that some of the machine guns used in WWII are actually still in use today (e.g., the M2 Browning HMG), and many newer models are largely based on their WWII counterparts (e.g., the Rheinmetall MG3); the effectiveness of a WWII-era machine gun hasn't really changed much over the years, which makes it difficult to really come up with a proper upgrade unit. Still, I can think of far better options than a weapon that is completely unrelated and is actually no more advanced than the machine guns it is meant to replace (in fact, Bazookas themselves are obsolete now, while WWII-era machine gun technology is not). One idea would be the M134 Minigun, which is basically an extremely rapid fire machinegun. Or they could have gone the sci-fi route and come up with something in the same vein as GDRs and X-Com Squads. In my view, just about anything would have made more sense than a Bazooka.
It is true that Bazookas and similar anti-tank weapons of the era could have been (and were) used against infantry fortifications effectively. Modern versions of these weapons are even more effective in this role, particularly with the advent of thermobaric munitions designed precisely for this sort of "bunker busting." That said, this rather specialized anti-personnel (really more accurately described as anti-fortification) role is very different from and in no way replaces the role of a machine gun, and this is one of the primary reasons why I find it quite odd that Bazooka was chosen as an upgrade for it.While I agree with much of your post, I strongly disagree with the premise that "A Bazooka is completely ineffective against troops." Exposed individuals, perhaps - you don't shoot a bazooka at a solitary soldier in the open. OTOH, There are many historical incidents that I've read of regarding the use of bazookas against crewed weapons positions, as bunker busters and for destruction of ordinary dwellings. While not, strictly speaking, anti-personnel weapons, the bazooka's shaped charge going off anywhere near exposed troops is going to cause some serious wounds. So even the humble bazooka was good against a variety of targets and not simply for AT work - and it's successors, e.g. LAW, are still used in much the same way today.