Beat the huts

Brutal

Chieftain
Joined
Dec 19, 2001
Messages
26
Location
Auburn, IN
Want to rush you early game research. Find huts save game right before taking them. If they yeild something you dont like on this turn. Load game, skip a turn with your unit and try again. Still dont like what you got load again and try unitl it yields fantastic knowledge. I have gotten through early ages with only having to research 1/2 the techs.
 
Nice...but when something doesn't go my way, I like to just keep playing. Loading a game for that purpose falls under my definition of cheating, and I always play fair. :p
 
Yeah, sorry, but that 'tip' is as usefull as the "go into the editor and make a unique warrior with 200 attack...", 'tip'.
 
Actually, this is one of the changes I like about Civ3. It appears that it determines the contents of goody huts when they appear on the screen, so you can't just run up to them, save, and re-load until you get something you want. Unless you go back to before it was visible, or at least a couple of turns, you always get the same thing.

The battles appear to work similarly. If you save, attack, reload, and attack with the same unit (even if you do different stuff in between), the result will be the same, even the sequence of damage taken by each unit.

This certainly takes away the temptation to save/re-load whenever something doesn't go your way. At the very least, you now have to go back a full turn or possibly several turns, which forces people to accept bad results and use more strategy rather than "fixing the dice" whenever it suits their purposes.

You've probably noticed by now that I have fallen victim to this temptation in the past, and it's more of a challenge and much more fun NOT to struggle against giving in to that temptation any more.
 
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