Beating deity easily

sjudubbel

Chieftain
Joined
Mar 24, 2009
Messages
42
I have played the other games in the Civ franchise a lot before, but haven't played Civ 6 more than two games. But already I can beat deity pretty easily. I think I am an okay player but the difficulty level definitely seems to be lower than in civ 5.

I ended up out-teching the AI and having loads of gold thanks to good diplomatic deals and trade routes.
I am in no way saying this is an optimal strategy but it just worked very well for me.
I hope I can give someone one or two ideas.

This was basically my strategy for beating deity:

- Playing as Gorgo
- Trying to always maintain a strong army
- Keeping my units constantly occupied with chasing down the barbarians, all over the map. Gaining hardened veteran soldiers by doing this, as well as culture from the leader bonus. Even trying not to raise the barbarian camps, so they keep on churning out barbarians for my units to kill.
- Expanding as much as possible. Aggressive settling.
- When choosing what to research, my main priority was the eureka-moments. I try to almost only choose to research technologies that I have had an eureka-moment for already. And then trying hard to receive an eureka-moment for the techs who are next in line to research. This way I was not spending research turns who could have been gained for free through eureka moments instead.
- Prioritizing trade routes. Trying to maximize the number of trade routes in most possible ways.
- Completely ignoring religion and building 0 wonders
- Building Campuses in all cities and mostly using gold to hurry-build science buildings, especially in low productions cities, to get my science up and running quickly.
- When choosing where to settle, strategic resources is one of my main priorities. This was very, very important for my economy!
- Constantly selling off my strategic resources to the AI. (This almost seems like a bug! I am getting huge amounts of gold for iron, horses etc. Even in later eras. Much more gold than for luxury resources.)
- Trying to make all AI civs like me as much as possible. Being friends with the majority of them.
- Prioritizing naval units if there was a big ocean on the map. Having control of the sea almost seems to be overpowered. Just the fact that you can use battleships to bombard cities outside the cities attack range combined with having submarines to defend your battleships, the AI seems to have no chance at all of stopping this kind of attack to his coastal cities!
- No wars until the very late game. Avoiding having any AI friends in the late game so I can choose to streamroll them if I notice they might beat me to a win somehow. If not needed I didn't declare any wars during the game.
- Ultimately going for a science victory

What do you guys think about this strategy?
 
Last edited:
Solid strat for a science victory.

If deity is too easy for you, try different map types, randoming civs, different victory types, and not doing anything that might be considered an exploit. I've played tons of games on deity, and if you mix up the starting conditions enough and don't cheat you'll find plenty of games that are challenging.
 
Eureka's are too op and should be nerved (30-40%) or the ai should learn to use them too, but if they do, they will advance through the ages even faster. Therefore, it would be better to give the player a 80% penalty instead of the 80% bonus to the ai. That will however increase the lenght of the game, and would require the inclusion of the world congress and new colonial/trade mechanics.
 
Back
Top Bottom