digitCruncher
Emperor
- Joined
- Oct 28, 2007
- Messages
- 1,012
Out gunned... out produced... out populated... and against Shaka, of all people. This is not good.
Anyway, I am playing as the Vikings, and going quite nicely for my first EVER domination win. In addition, I plan to have it done by the Modern age (my old version of this game was deemed a lost cause, partially due to the fact that I had no production whatsoever...
Anyway... back on topic. I have managed FINALLY to rid Giglamesh off my continent, giving me a continent to my own
Most of my economy during this period was based on this war, and thus after winning the war, I looked at the other continent to try and pillage THIER terrain. Playing as the Vikings, and amphibious rush should be easy... yes?
I knew that there was a war on on the other side of the continent, and as a result, I was expecting two (highly religious... there was only 1 religion on our continent, and 4 on the other one, with Islam and Taoism still to go) civilisations both tired after a long-drawn out holy war.
Instead, I find Shaka and Asoka, in peace, on the other continent... and, as you can expect, Shaka owns all but 2 cities on that continent, and his barrack UB is allowing him to fair with a decent tech rate!
I NEED a domination win, preferably early one, but its gonna take a LONG time to overwhelm this guy...
I have a plan, but I am not 100% sure if it will work, and I want to see how you guys defeat Shaka, and where his weaknesses lie... as I haven't run into him often (and considering that he is so powerful, I am glad of it
)
Step 1: Turtle up. Build Galleons, and Berzerks... At least 30 Berzerks (10 for each of his 3 strongest coastal cities) should do...
Step 2: Launch the attack. As soon as the Bezerks hold the 3 best coastal cities, get them to fortify as much as possible, and hold off until reinforcements arrive. HOPEFULLY, the multiple attacks will confuse Shaka, and his massive army won't be able to hurt me in any way.
Step 3: Reinforcements: Knights, Siege, and Archers (LOTS of archers...) Each city should have at least 2 Archers, 5 Seige, 5 Knights, and whatever Bezerks have survived until now...
Ideally, this should get me a hand-hold of 6 Zulu cities (out of 12 or something)... but it is so EXPENSIVE... and requires a military force larger than I have ever built... and it may be for nothing!! 90 military units... thats huge (but luckily I have 5 very good military production cities
)
Stats about our two great empires... its a very close race for everything EXCEPT GNP (I win), Soldiers, and Population (He wins). I don't know if Shaka will get MORE stronger as time goes on, or MUCH weaker... his population SURELY will allow him to become stronger... but his soldiers surely are hampering his gold (my espionage shows that he is hovering around 30-40% Science... but with massive multipliers. I am at 50% science, but with much less multipliers (production is focused on gold ATM
)




Anyway, I am playing as the Vikings, and going quite nicely for my first EVER domination win. In addition, I plan to have it done by the Modern age (my old version of this game was deemed a lost cause, partially due to the fact that I had no production whatsoever...
Anyway... back on topic. I have managed FINALLY to rid Giglamesh off my continent, giving me a continent to my own

I knew that there was a war on on the other side of the continent, and as a result, I was expecting two (highly religious... there was only 1 religion on our continent, and 4 on the other one, with Islam and Taoism still to go) civilisations both tired after a long-drawn out holy war.
Instead, I find Shaka and Asoka, in peace, on the other continent... and, as you can expect, Shaka owns all but 2 cities on that continent, and his barrack UB is allowing him to fair with a decent tech rate!
I NEED a domination win, preferably early one, but its gonna take a LONG time to overwhelm this guy...
I have a plan, but I am not 100% sure if it will work, and I want to see how you guys defeat Shaka, and where his weaknesses lie... as I haven't run into him often (and considering that he is so powerful, I am glad of it

Step 1: Turtle up. Build Galleons, and Berzerks... At least 30 Berzerks (10 for each of his 3 strongest coastal cities) should do...
Step 2: Launch the attack. As soon as the Bezerks hold the 3 best coastal cities, get them to fortify as much as possible, and hold off until reinforcements arrive. HOPEFULLY, the multiple attacks will confuse Shaka, and his massive army won't be able to hurt me in any way.
Step 3: Reinforcements: Knights, Siege, and Archers (LOTS of archers...) Each city should have at least 2 Archers, 5 Seige, 5 Knights, and whatever Bezerks have survived until now...
Ideally, this should get me a hand-hold of 6 Zulu cities (out of 12 or something)... but it is so EXPENSIVE... and requires a military force larger than I have ever built... and it may be for nothing!! 90 military units... thats huge (but luckily I have 5 very good military production cities

Stats about our two great empires... its a very close race for everything EXCEPT GNP (I win), Soldiers, and Population (He wins). I don't know if Shaka will get MORE stronger as time goes on, or MUCH weaker... his population SURELY will allow him to become stronger... but his soldiers surely are hampering his gold (my espionage shows that he is hovering around 30-40% Science... but with massive multipliers. I am at 50% science, but with much less multipliers (production is focused on gold ATM




