
Sorry, that is one habit I will never stop. I have had more then one .sav attachment corrupted. I have one game I was in ages ago abandoned as that game was that badly corrupted to the point one square had workers from *2* different nations.Romeothemonk said:I could agree to that LK, if you stop zipping the saves for me.
It is highly aggravating to try and load the game and not finding it because I forget to simply unzip it.
I can live with that. Please make me number 6. Please remember my earlier roster order comments.bed_head7 said:Deity level is what I think we decided. Random climate, random land type, and random water coverage.
We were also the undisputed masters of the Sea, Technology, and ground. In Bez1, we are none of those. Plus, I have 40+ Demigod wins, and know what to expect at that point, yet I have never registered a Sid win, and do not know what to expect.I also hate tight placement as some of my recent post shows, and even abandoning an poor city in LK94 that choked rank corruption.Romeothemonk said:I for one advocate early dot mapping, as city movement disturbs me on a fundamental level, as does really tight placement.
The only time I will pack tightly is late game, away from the core to claim small gaps heading toward domination. If I can't claim at least 8 to 10 long-term tiles I don't want the city in the core.Bezhukov said:We need to resolve this debate on city placement, and now, because in RandR it makes a huge difference. LK, are you unhappy with the results of Zav1?
We won't agree on this issue. I am of the opinion that a city shouldn't be built just to be thrown away.Bezhukov said:The downside to abandoning cities is losing the infrastructure therein, but if infra is not built in these cities (other than the cheap production boosters), what is lost?
Well IMO the early game ends with Dynasticism. That should be gone quickly. I totally oppose ICS style city placement and this is what this would be.Bezhukov said:In the early game, the optimal city size approaches one!
I don't care if any city can break size 15. An overlap of 6 to 7 tiles is fine by me. Take a look at LK94 and you will see a total of 2 cities build sewers. Those were the capitol with Crystal Palace and the city with the International Port.Bezhukov said:Not until Sewer Systems (and even then the pollution can be annoying) does optimal size approach all available tiles worked.
I agree 100% with this comment. I really need to get back to dot mapping again. LK96 would have went smoother, and we may have never had the wasted territory gap in LK94.Romeothemonk said:I want to make sure I can say stuff like found on teal dot, after some discussion. If we had discussed it, we wouldn't have had the problems we did. Ditto with LK96 and the city placement.
I only have a couple of requests for civs to avoid - Iroquois (LK94), Polynesia (LK96) and Russia (Zav1). I would prefer to play a new civ.bed_head7 said:We still only have two votes for civ, though.
dmanakho would be very happy since he could spend all the money I save for him as usual. I am known here as stingy.We can go with the same roster, I suppose
Random with the provision to reroll if we get one of the below:bed_head7 said:Civ votes:
Mali (Bezhukov)
random militaristic (romeothemonk, ThERat)
random (LKendter)
no vote from dmanakho yet. I'll make final decision once I have 1.04 and start rolling starts.
