bed_03 - RaR, Demigod, random civ

dmanakho said:
These broken workers is the worst part of this game. :mad:
That is why the 1.03 beta patch is so important.
I envision gathering some slaves for us. I am going to let the sun rise on the Japanese Empire, and cause it to set on the Iro empire. One of the nice things about 1.02 is that slaves work just as fast as native workers.
Bez would be shocked to know that I am playing a semi-passive solo RaR game. It is really amazing how a shield poor start really cuts back on the warmongering.
As we are just starting the modern age, I do not predict that the Sioux will launch on us. Plus we need some targets for our Helicopter of doom armies.
I am really not a fan of the extended version, it is like AP in reverse, and just as annoying.
 
romeothemonk said:
That is why the 1.03 beta patch is so important.
I envision gathering some slaves for us. I am going to let the sun rise on the Japanese Empire, and cause it to set on the Iro empire.

Iro's kind of messed these plans...
What ever they do pop-rush or drafts but all their cities are quite low on population and they don't have that many cities left after all...
So we aren't going to get many slaves. :sad:
 
dmanakho said:
So we aren't going to get many slaves. :sad:
Some is better than none. Every slave we get is worth 4 gpt. I might actually go through and sell Theatres and Opera houses and similar stuff that costs gpt and doesn't give science, happy, or production.
 
"I knew that, it's just those cities ran out of construction projects and i didn't want to build anymore military."

What I usually do in that case is build a unit with a good multiple (avoiding shield waste), and then disband that unit in a city that needs a production boost. We do have some of those, I recall, and its cheaper than producing wealth and rushing.
 
What I usually do in that case is build a unit with a good multiple (avoiding shield waste), and then disband that unit in a city that needs a production boost
yup a good tactic, I saw that our unit support is immense :eek: nothing I have ever seen before.

what are we trying to achieve actually? we are going for space and try out the fancy units along the way, I reckon? sounds like fun, but maybe we should swith sides one fine day to make sure with keep the lead we have. nice to see that we own the culture city #1 now :lol:
 
The high unit support cost is all the broken workers we had to build. Could not have designed a more annoying map for broken workers.
 
IHT: Swap some builds, familirize self.
Turn 1: We get Radio, start Machine tools. Sell Radio to Sioux and Celts for almost 1000 gpt. Sink some Iro ships, Raze Oega get two slaves. Raze Goiugen, get three slaves.
Turn 2: Raze Centralia, 8 total workers. Capture Alleghany because it has the slave trade. Nabbed an MGL, save him for the War memorial or the Steel Foundry.
Turn 3: Capture Onnontare. Raze Niagra falls, 8 total workers. Move a ton of stuff. Went trhough and sold our theatres, and 3 Worker Houses. We should check the city MM a little more often. I should have caught those 3 turnsets ago. The Slave markets everywhere coupled with 40% WW, really starts some unhappiness.
Turn 4: Raze San Francisco, get 7 slaves. War Weariness is really hurting us now, even thoug I am not losing much. I think I have lost 4 units total.
Turn 5: Swapped Nagoya to Hospital, then rushed the Iron works with our MGL. Capture Grand River.
I did a lot of City MM, and thoughts on builds. We should continue to build Science, Shields, and commerce stuff. Police stations will be important as they lower the WW.
I only played 5 turns, as these turns took a long time. We can suffer a few more turns of war, then make peace, or wipe out the Iro. The Celts decided to make peace early. Our next tech should be Movie theaters, so we can build Hollywood. That could really help out our WW, as would building the Echelon.
bedhead31765.jpg

http://www.civfanatics.net/uploads9/bh03-1765ad.SAV
 
Do we really need slave trade???
IIRC it will cause unhappiness all around the nation or am i wrong?
 
dmanakho said:
Do we really need slave trade???
IIRC it will cause unhappiness all around the nation or am i wrong?

lurker's comment: The slave trade does add an unhappy face to every city due to the negative effect of slave market. The positive effect is +25% production unless you have emancipation (SP?).
 
dmanakho said:
Do we really need slave trade???
IIRC it will cause unhappiness all around the nation or am i wrong?
It did cause unhappiness. Most of our unhappiness everywhere is due to War Weariness though. Using Alliances while we are in an advanced government is doubleplus ungood. We had 44% WW last time I checked, and only 26% of annoying improvements. And this was in a city with a prison too. We can get peace in 4 turns without breaking our alliance's and I would really strongly consider it.
 
Once the WW is under control, we can manage the slave markets. Corruption is under control enough now that we no longer need WLTK days, and low corruption also boosts the effects of lux spending.

Who's up?
 
Actually, victory was behind, about 500 years, if we wanted it. We're going for the glory of a space launch, with some Hokum fun thrown in. Given the broken workers, we're also apparently gluttons for punishment.
 
Played one somewhat lengthy turn, but I am getting sick and I think I need a nap. I may be able to finish later, but can make no guarantee. Sorry for the delay.

Are we sure that we are such gluttons for punishment that we want to go for spaceship? That is a lot of techs to research at high cost, in addition to the broken workers. To be perfectly honest, I am not sure that I want to do all of that. Of course, whatever the team decides is fine with me.
 
Reasearch costs should be coming down soon, as most of our cities have most of the required prodcution boosters and can thus build sci improvements.
 
That is a lot of techs to research at high cost, in addition to the broken workers.
well, once our main island is fully railed there is nothing much left but to clear pollution, can we set them on auto then? I would not mind a space ship, if you got less time, bedhead, just take 5 turns, that should be fine.

next time, make sure you install 1.03 beta patch. playing non-extended now and it is great fun actually, learned to appreciate RaR a lot.
 
About the only thing extended is good for is early 25K runs (or seeing just how much science one city can produce - my record so far is around 3400 beakers, though more is possible)
 
This makes me feel terrible as an SG player, but no screenshot, no log, not much of anything. I sort of want to be sleeping still. I did manage to play five, and nearly finished off the Iroquois. WW never got worse, so I didn't really do anything. Motion Pictures next turn, Echelon in progress in Kyoto, and tons of armies running around in Iroquois lands. I have been keeping all of their cities as flip risks have been low in all but Gewauga, which did actually flip taking a healing army. I don't see any reason not to finish off the Iroquois and try to make that continent semi productive to help us on our way to space. Even with most science boosters in all cities producing decent commerce, we are getting around 4000 beakers per turn at 80%, I think it was, which got us Motion Pictures in 5 turns with a large surplus. Are techs really so much cheaper coming up?
 
Okay, I get it, no one is going to pick this up unless I post something of more value. Here is most of what is left of the Iroquois (their capital is to the south of that continent).

bed03_1770AD_iroquois.jpg


And minimap

bed03_1770AD_minimap.jpg


The roster at the beginning went something like this:

Bezhukov
ThERat
dmanakho
romeothemonk
bed_head7

I forget what sort of switches happened, but I think Bezhukov is up.
 
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