bed_03 - RaR, Demigod, random civ

Thanks, Sanabas. I've never actually researched Emancipation, so didn't know how it would actually play out. Thought I'd heard from others that the SM's remain.
 
The next player would have to go through and physically sell all the handbuilt slave markets however. They would be obsolete but be costing us gpt.
 
reason why I went for emancipation:

wonder gives us a +1 happiness in all cities
the unhappiness from slave trade disappears as well, meaning:

- we can lower lux a notch and up research
- we might have more WLTK, which seems to be so important here

I was building research boosters above anything else (sorry if I built some museums instead of universities, must have overlooked it). I really would like research to go down above anything else since we need a LOT more techs for our space ship. We can afford to rush things with unit disbanding, so shields are 2nd priority. in fact, we are drowning in unit cost anyway already.

Whichever city can't build research or production booster, I tried to set on building units (with lowest possible shield loss)

Hope that clarifies things a little. As for which techs are required to advance to next age, I compared our save with my own save and the only difference was espionage and emancipation. ok, next time go for civilpedia :smoke:


EDIT: checked the pedia, it says espionage not required for a era advancement, now I am a little confused
 
yeah, the pedia is still a little :smoke: too. It worked out OK, as I think Emancipation is the way to go at this point anyway, we've goten good mileage out of those Slave Markets. In my book, one can never have enough shields - there are a lot of goodies left to build, and as cities get optimized, the sci rate will come down without scrificing smart development.

"we are drowning in unit cost anyway already"

Our substantial investment in units is due to the broken workers. Due to the generosity of our Sioux friends, we are hardly drowning, however. :) We might as well also build the tax improvements after all production and sci builds are finished.

I would highly recommend trying out Soc Dem. We're religious, so can switch back if we don't like it.
 
We might as well also build the tax improvements after all production and sci builds are finished.
I am always a little hesitant to build those as long as we run max science, since the benefit from those is minimal (and those boosters are expensive to maintain, right?)

the broken workers really make it a little tedious, pressing the same button zillion times :lol:
 
Well, once we get to 3 turn research, every third turn we use them. :)

Probably :smoke:

Guess I'm over confident that you will find Soc Dem to your liking. No upkeep on anything. :crazyeye:
 
The Tax bildings are very useful, as we have smiths and they are free upkeep anyway.
 
I am back and i should be able to play Wednesday night.
 
Pre-turn: Switch all our core cities currently building MarkIVs to Superhighways.
Don't change any builds in new continent.
Won't sell Slave markets until get Emancipation build.
Checke trades. Sioux will give us 680GPT for 3 more turns. Won't trade until then.
Next turn ->go

IBT. Sioux asks if we want to keep embargo against Iro's... Oh well sure...
Extend RoP with Iro they pay us 2gpt and 29gold
Emancipation came switch to Espionage in 3T. Getting message that Slave trade is obsolete. Winter Gardens are built in Tenochitlan

T1. 1791AD Went to each city and sold all slave markets. Switch Kyoto to E.P. in 6 turns. Sold Celts some lux and resources for 180gold and 87gpt
T2. 1792AD. Mostly worker actions. Took care about unhappiness in couple of cities. It looks like we can't get lux slider lower than 20% if we want to keep WLTKD everywhere. MM few cities by hiring specialists

IBT. Espionage comes and we enter new age. Switch to Fission in 4 turn. Here is the catch - we need to build UN before anybody else does.

T4. 1794AD. Sold Espionage to Sioux for 530Gold and 312GPT. Yokohama MKIV-Labor Union as a pre-buid for Intel.Agency.
Switched Nara from Superhighways to Int.Ag as a pre-build for UN. We run -512 budget deficit.

T5-T6. 1795-1796AD. Mostly worker tasks.

IBT. Emancipation Proclamantion is built in Kyoto; Hollywood is built in Satsuma

T7. 1797AD. Lux slider goes to 10% and we will have only very few of cities not celebrating WLKT.

IBT. Fission came switched to Democratic Socialism in 4 turns with -513gpt

T8. 1798AD. It appears that Kyoto is the only city capable to build UN relatively fast. It will take 11 turns in Kyoto 20+turns everywhere else even with pre-builds. Start Int. Agency in Yokohama and Atomic Weapons test in Satsuma.
Can use those as prebuilds for Soc. Dem. wonders.

T9. 1799AD. Polution hits Kyoto

IBT. Don't extend lux deal with Sioux. Will let next player to decide and they won't pay as much

T10. 1800AD. Cleaned polution. I think we should extend GPt lux+techs deal with Sioux. All of the sudden they have bunch of money and we run -874gold budget deficit. I was building tax and science boosters in Nagoya.
We don't need many units and it is low corruption city can benefit from improvements.

Since nothing changed picture will only be available by request :)
 
I will be gone over Easter, and will want a swap/skip this turn. Thanks a bunch.
 
I will be posting a picture later tonight, most likely, because if I don't play tonight I probably won't play until Saturday.
 
Okay, a nice turn summary.

Celts and Sioux are at war, and both of their economies have been hurt by this, as both could not afford to renew per turn deals. However, I did not check this in the last few turns, so this could have changed. The Celts seem to be winning at this point, but the Sioux declared.

We are now a Social Democracy. Wow. This is sooooo cool. No maintenance did wonders. With the gpt deals we still have, we are running 100% science (WLTKD don't do much for us at this point) and making 500+gpt, and corruption is neglible. This means three turn research at this point, and a fair amount of rushing in the old Iroquois lands.

The main things rushed there during my turns were forges, wind mills, water mills, and clocks. A few cities got beyond this point, but I haven't been helping out with factories, prisons, or hospitals (the order in which I tried to build them all). Soon enough, we should be able to build lots of science buildings over there to keep up the three turn research. I am not sure if we will be able to make it to two, though.

I was considering sending workers over to the new lands, as they really need it. Our original lands are almost done, except for down by where the Incas used to be, which could probably use some jungle chopping and forest planting and mining.

There are a couple of places with mined grassland as well, which I guess does nothing. I didn't realize this did nothing until near the end, so I didn't fix this by planting forest.

And yeah, sorry about the workers. It does really suck. And I still haven't even bothered getting 1.03 yet. :blush:

We can build New Deal. I was just going to stick it in Kyoto, so it hasn't been started yet. We are also working on National Healthcare, and some cities have built the Department Stores (or is it something else that becomes available with Soc. Dem.? I can't remember right now).

I hope I managed to cover all of the important stuff. Not a whole lot actually happened to us.

bed03_1810AD_techtree.jpg
 
We can always go back in time and research optional "Compulsion Edication" (sp??). It will allow us to build public schools and boost research even more.
 
Before selling a tech to the Sioux or Celts, its a good idea to check current deals to see if any are expiring soon. Techs should bring close to 1000 got at this point, if we time them properly. I was wondering when those two would finally fight. Could actually help their economies by lowering unit costs, as long as they don't pop-rush/draft too much.

Good work otherwise - told ya you'd love Dem Soc. Once we get all the cheap sci buildings built in Iro lands, we should be able to get 2 turn research. I usually get to one turn in Modern Age (!), though on extended, this is a little tougher. We should be able to get Compulsory in two at the most, so may be worth it, although Sioux or Celts should show up with it soon.
 
your turn Bezhukov
 
Back
Top Bottom