Beyond the Sword
- Right of military passage. Which should only happen if you get a civilization to friendly.
- Right of peaceful passage. Scouts / Missionary / Workers / Great merchants. This being relatively easy to negotiate. Cautious State and above.
- Only 'friendly' nations can ask you for Declaration of war against another
- Only 'pleased' nations can ask you for trade embargos against another
- AI Demand of tribute probability is lowered in modern era
- 'Pleased' nations can ask for strategic resources Oil / Uranium / Aluminum from you / others during War-time. Trade lasts for duration of war. Modern Era only.
- Multiple civilization Alliance organizations. Very rare and difficult to get. Similar to present day NATO. last for 75turns. Option to create if 3 or more nations are friendly towards eachother. Share all strategic resources. All members military movements revealed during a war. Vassals cant be included as the intial civilizations to create, but auto join when made.
Please comment
- Right of military passage. Which should only happen if you get a civilization to friendly.
- Right of peaceful passage. Scouts / Missionary / Workers / Great merchants. This being relatively easy to negotiate. Cautious State and above.
- Only 'friendly' nations can ask you for Declaration of war against another
- Only 'pleased' nations can ask you for trade embargos against another
- AI Demand of tribute probability is lowered in modern era
- 'Pleased' nations can ask for strategic resources Oil / Uranium / Aluminum from you / others during War-time. Trade lasts for duration of war. Modern Era only.
- Multiple civilization Alliance organizations. Very rare and difficult to get. Similar to present day NATO. last for 75turns. Option to create if 3 or more nations are friendly towards eachother. Share all strategic resources. All members military movements revealed during a war. Vassals cant be included as the intial civilizations to create, but auto join when made.
Please comment