Aussie_Lurker
Deity
Hi guys,
I was hoping that some people with experience in the SDK could let me know if the following game changes can be made:
1) Can I swap health for food in determining population growth times? I always felt that health-not food-should be the cardinal factor in determining if a city can grow or not-and how fast.
2) Can I change the game such that Unhappiness can be reduced below current levels? Though happiness can go up or down, unhappiness seems to be a 1-way street. It should be able to go up and down too.
3) Can I give more missions to spies? Spies are OK, but they need to be able to conduct more mission-types. In particular I want to link both types of missions and chance of success to tech levels.
4) Can I give certain units-like siege weapons and archers-a defensive bombardment ability similar to what they had in C3:Conquests? One thing I REALLY liked in Conquests was how certain ranged units could-if they were in a stack being attacked-get a free shot against the attacker, before the actual combat occured.
5) Can I give new XML domains to existing areas? For example: I REALLY want to have a Soldier Specialist who can reduce the build time of units. Now certain Civics and/or Buildings have this ability-but it is not possible to bring this ability from buildings and place it under Specialists. Can I now do this with SDK?
It is possible that some of the things I mentioned above are now do-able given the more flexible Python but, in case they aren't, can someone please tell me if its do-able with SDK?
Aussie_Lurker.
I was hoping that some people with experience in the SDK could let me know if the following game changes can be made:
1) Can I swap health for food in determining population growth times? I always felt that health-not food-should be the cardinal factor in determining if a city can grow or not-and how fast.
2) Can I change the game such that Unhappiness can be reduced below current levels? Though happiness can go up or down, unhappiness seems to be a 1-way street. It should be able to go up and down too.
3) Can I give more missions to spies? Spies are OK, but they need to be able to conduct more mission-types. In particular I want to link both types of missions and chance of success to tech levels.
4) Can I give certain units-like siege weapons and archers-a defensive bombardment ability similar to what they had in C3:Conquests? One thing I REALLY liked in Conquests was how certain ranged units could-if they were in a stack being attacked-get a free shot against the attacker, before the actual combat occured.
5) Can I give new XML domains to existing areas? For example: I REALLY want to have a Soldier Specialist who can reduce the build time of units. Now certain Civics and/or Buildings have this ability-but it is not possible to bring this ability from buildings and place it under Specialists. Can I now do this with SDK?
It is possible that some of the things I mentioned above are now do-able given the more flexible Python but, in case they aren't, can someone please tell me if its do-able with SDK?
Aussie_Lurker.