befriending AI the fastest way

KinesongPayaso

Warlord
Joined
Mar 15, 2006
Messages
188
does anyone have a formula or graph, or any kind of information on how the AI responds to tributes, denial(help, tribute, trade), accepting, giving gifts(your units in their territory)
 
for example:

25% for monetary tribute..(1% minimum for ANY amount.+9%(for matching the amount of gold the AI curently has) +24% for giving double the money the AI currently has
25% for technology tributes(1% minimum for ANY tech. +9% for matching the amount of beakers the AI currently produces etc)

then..
a 20% increase tribute.. would go from furious to annoyed
30% tribute -> annoyed to cautious
70% tribute -> pleased to friendly

something like that


or.. would it be based on how MANY times you give?
like, giving 2000 gold in one go changes him from furious to cautious
but giving him 2 gold for every transaction, 1,000 times.. causes him to go from furious to friendly
 
this doesnt necessarily have anything to do with that message "-4 we are upset you have fallen under a heathen religion" or "-1 we are upset you declared war on our friend"

im asking for the specifics in approaching that.. the mechanics in reaching that "+1" or "-4"
i know that different religion, warring etc have only a single incident when you can identify what caused it
unlike.. our close borders spark tension.. you dont really know how much culture it takes for that message to appear..




if no one knows any formula, or the "hard" numbers that goes into determining this..
will anyone give out their thoughts/experiences on what "seems" to work fastest.. except the
 
Each + and - work independently of one another, and each leader has different values to their maximum bonuses and penalties from each diplomatic modifier. As a general rule of thumb though...

+1-4 "Our trade relations have been fair and forthright" -- You either flat out gave them something (money, tech, resources) or they got the better end of the deal. The max value for this is usually 4, and I find the best way to get the modifier is either by trading tech for tech (giving the AI slightly more beakers than you got in return) or by trading strategic resources for health resources.

+1-7 Religion. Some cives are more loony than others.

+1-5? Civics. Each leader has a favorite civic. By researching the leader you're trying to impress and changing over to their favorite civic, you get a diplomacy modifier.

+1-4 Mutual Military Struggle. If a civ is at war with another civ, and you declare war on one, the other will give you a +1 modifier. The longer the war, the higher the bonus.

+1-2 Open borders. You get this after a while.

+1-2 "We appreciate the years you have supplied us with resources." Just give the AI a resource, and after a while this pops up.

If you want bonuses fast, change over to their religion, adopt the leader's favorite civic, and gift them all the spare resources you can. It takes several turns for the modifiers to kick in, but after a while you'll get the intended results.
 
The favorite civics bonus can go up to +3 - +5 depending on the leader. It starts with +1 and goes up over time.

As for religion, the opposite also applies when your religion is different. And I've seen Isabella go up to +9 with me.

Here's some more I can think of:
+1-??? You have shared your technological discoveries with us. (Warlords only, I think)
You get this bonus if you give or trade them a tech you just researched that no one else has.

+1 "Years of peace have strengthened our relations"
+1-??? "You gave us tribute."
+1-??? "You gave us help."
+0-2 "Our Defensive Pact proves that we are close friends."

And the minuses. I think they have a max of -10 each, except for the war penalty.

-3 every time you declare war.
-2 or more for razing a holy city. You get this with civs who have it as their state religion
-3 for each city razed. If an enemy city was originally owned by another civ, but you capture it and raze it, you lose points with the original owner.
-1 each for demanding a tribute whether they accept it or not. You can get to -10 easily by demanding repeatedly.
-1 each for declaring war on their "friend". I think the AI considers another civ as "friends" if +3 (4?) or better
-1 each for refusing to help
-1 each for refusing to give tribute
-1 each for not going to war when they ask you to
-1 each for not stopping trade when they ask you to
-1 each for not adopting their favorite civic when they ask you to
-1 to -3 for border tensions
-1 each (I think the max is -4) for trading with their worst enemy
-1 each for enemy civs for signing a Defensive Pact
-1 each for enemy civs for taking someone as a Vassal (Warlords only)
-1 each for all non-allied civs for signing a Permanent Alliance

P.S. Hmm, "cheesed clown". That's a unique name.
 
got it from the band cheese.. and just threw in a name along with the adj
other pinoy's dont notice it though... probably doesnt know what a payaso is, or didnt register that kinesong is a valid word :D


anyway, these are all helpful and all
but the closest I got to my question, is the civic benefit
im looking for the fastest way of getting them to favor me..
that was why I was looking for those specific formulas.. I was assuming that trading would be fastest, cos it would practically require no turn to use

ill try to change to their civics though
any additional info would be helpful, thank you
 
Robo Kai said:
Here's some more I can think of:
+1-??? You have shared your technological discoveries with us. (Warlords only, I think)
You get this bonus if you give or trade them a tech you just researched that no one else has.
This is in vanilla too. I don't know if it matters whether it's a monopoly tech or not, it just shows up after a LOT of tech trading.

And the minuses. I think they have a max of -10 each, except for the war penalty.
You forgot nuking someone. My record is -45. :lol:
 
Oohhh nukes. Never tried that but it sounds painful (to the relationships) :lol:

I got Open Borders with Tokugawa fast before. In that game I had adopted Mercantilism which to him is an near-instant +6 relations.

+ relations from civics aren't that fast, compared to trading which you can get up to +4 in 1-2 turns depending on how lopsided the trades are, but picking up their civics is quick as they get if you want "free" bonuses. Joining an AI in war is almost as fast.
 
NKVD said:
what I wonder is why the computer has never gave me anything to be friend with me!
"we just dont like you enough"
lol
 
One rarelly known fuature:
If you do any deal with AI on the same turn you make first contact with them, positive effect in relationships is MACH bigger. (May be 2-3 times bigger).
 
Mutineer said:
One rarelly known fuature:
If you do any deal with AI on the same turn you make first contact with them, positive effect in relationships is MACH bigger. (May be 2-3 times bigger).

the bad thing is that most of the time when you make contact you cant do anything because its so early in the game you havent discovered alphabet yet!
 
The easiest way to stay friendly with them is to have the same religion and give them what they ask for.
 
As soon as you get a trade route give them a resource to get started on that trade relations bonus. You can them them your only health resource since you probably won't be it needing for a while. Then grab writing to enable open borders to get that bonus started.
 
Robo Kai said:
+1-??? You have shared your technological discoveries with us. (Warlords only, I think)
You get this bonus if you give or trade them a tech you just researched that no one else has.
I believe you can get this if they "ask" for something and you give it to them. However, this and the "You gave in to our demands" bonuses go away rather quickly, while the "you made an arrogant demand" negatives seem to never go away (and seem to have no limit, and you can get them quite high without even closing the trade window!).
 
What about Diplo victory? How much + point shall I have with the 3rd civ in the world for his vote for me?
In my case the 3rd civ is Julius, and we have some 11+ relations, but he is also in a very good relation with the second 9 or 10? +. Will he vote for me on Diplomacy victory election, or will he abstain?
It can also play a role that they have the same religion (Buddhism), while I'm running Free Religion...
 
GaliBardi said:
What about Diplo victory? How much + point shall I have with the 3rd civ in the world for his vote for me?
In my case the 3rd civ is Julius, and we have some 11+ relations, but he is also in a very good relation with the second 9 or 10? +. Will he vote for me on Diplomacy victory election, or will he abstain?
It can also play a role that they have the same religion (Buddhism), while I'm running Free Religion...

I answer my own question:
He voted for me on the election, so I won Diplomatic victory. I had +13 points with him, and Asoka had +11. I also feared he will abstain, because he had a good chance to become second in population, but apparently the AI is not that clever:)
 
GaliBardi said:
I answer my own question:
He voted for me on the election, so I won Diplomatic victory. I had +13 points with him, and Asoka had +11. I also feared he will abstain, because he had a good chance to become second in population, but apparently the AI is not that clever:)

If it was, diplomatic victory would be senseless. Would you vote for an AI?
 
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