New player here. I've got some basics down, but I'm still unclear on some of the intricacies of the game. Anyone that can help will be greatly appreciated! The more detailed you can be, the better!
Open Borders: Besides the obviously facet of allowing passage between borders, what are the other benefits of Open Borders? I tend to decline Open Border offers. I'm a land whore and I like to use my early cities as barriers to prevent other civs from accessing certain areas, so that I can settle those areas later.
Trading Goods: What exactly does this do, other than eventually build a 'fair trade' diplomacy bonus? If I'm trading a +
/+
item for another +
/+
item, am I gaining anything? Or are we basically swapping the same thing? I do understand that trading for a resource I lack (ie. trading for Copper when I have none) will allow me to build things I could not have built otherwise. But Wine, for example, is not a necessary ingredient for anything - so is there any need to trade for something like that? I tend to avoid trades since it runs the risk of incurring the "Trading with our enemy" diplo modifier.
Land Improvements: I'm pretty lost on land improvements. I'm read some guides, but they really didn't help much. When and why should I build windmills? Watermills? When I can build either a cottage or a farm, how can I determine which is more advantageous?
City Specializations: Same deal as Land Improvements. I've read guides, but still kind of lost. What exactly is a commerce city? I always tend to focus on city growth, so lots of farms and such. After all, bigger is better, right? Well from what I've read, apparently not...how do I balance specializing a city for commerce/production with adequate food/growth? How do I determine if a city should be specialized a certain way (specifics would be appreciated!)? I really have trouble getting a "GP Farm" going - my best cities only generate a few GPs in a standard game (usually over by about 1500-1900 AD).
Special Citizens: How and when should I use the specialists (scientist, artist, engineer, etc.)? Is there a certain population where I should start focusing on these guys? How do I know which specialist to use in which city? I'm completely lost.
I tend to win easily in all my games, but I'm playing at the lower levels. When I read these forums, people are talking about all these critical facets of the game that are completely absent from my play, lol. City specializations especially. The only specialization I really do is grouping my wonders according to their benefits (for example, Heroic Epic and West Point in one of my high-production cities). I feel like I'm particularly lost because I never played Civ 3...I made the jump from C2 to C4, and there's a TON of new stuff. I'm also terrible at producing culture - I feel like I'm producing every cultural improvement possible, but I'm still no where near having three legendary cities. Is that a particularly tough victory condition? Thanks in advance for any assistance anyone can offer.
Open Borders: Besides the obviously facet of allowing passage between borders, what are the other benefits of Open Borders? I tend to decline Open Border offers. I'm a land whore and I like to use my early cities as barriers to prevent other civs from accessing certain areas, so that I can settle those areas later.
Trading Goods: What exactly does this do, other than eventually build a 'fair trade' diplomacy bonus? If I'm trading a +




Land Improvements: I'm pretty lost on land improvements. I'm read some guides, but they really didn't help much. When and why should I build windmills? Watermills? When I can build either a cottage or a farm, how can I determine which is more advantageous?
City Specializations: Same deal as Land Improvements. I've read guides, but still kind of lost. What exactly is a commerce city? I always tend to focus on city growth, so lots of farms and such. After all, bigger is better, right? Well from what I've read, apparently not...how do I balance specializing a city for commerce/production with adequate food/growth? How do I determine if a city should be specialized a certain way (specifics would be appreciated!)? I really have trouble getting a "GP Farm" going - my best cities only generate a few GPs in a standard game (usually over by about 1500-1900 AD).
Special Citizens: How and when should I use the specialists (scientist, artist, engineer, etc.)? Is there a certain population where I should start focusing on these guys? How do I know which specialist to use in which city? I'm completely lost.
I tend to win easily in all my games, but I'm playing at the lower levels. When I read these forums, people are talking about all these critical facets of the game that are completely absent from my play, lol. City specializations especially. The only specialization I really do is grouping my wonders according to their benefits (for example, Heroic Epic and West Point in one of my high-production cities). I feel like I'm particularly lost because I never played Civ 3...I made the jump from C2 to C4, and there's a TON of new stuff. I'm also terrible at producing culture - I feel like I'm producing every cultural improvement possible, but I'm still no where near having three legendary cities. Is that a particularly tough victory condition? Thanks in advance for any assistance anyone can offer.