No, works both on offense and defenseeric_ said:I thought first strikes only applied when a unit defends itself. Is this not the case?
No, works both on offense and defenseeric_ said:I thought first strikes only applied when a unit defends itself. Is this not the case?
No, works both on offense and defense
That's really up to you. With a lower strength, you have lower odds of actually wining a first strike round. Essentially, if your relative strength is real low compared to know you are attacking, then you might just end up wasting your first strikes.eriadoc said:Am I correct in assuming that, since you should be higher strength than your opponent unit, giving Drill promotions to city attackers is a poor idea? City defend bonuses affect defender Strength numbers, right? Having multiple first strikes as an underdog is not as beneficial as having City Attack promotions to even the odds, right?
Watiggi said:collateral damage is inflicted before combat even begins. So there is no way you can stop collateral damage, even with first strikes.
Collateral damage is inflicted before combat even begins. So there is no way you can stop collateral damage, even with first strikes.
The SDK. I have read the battle loop code. The code that deals with the collateral damage is done before it enters into the battle loop (which deals with all the rounds until a unit is killed). The first strike aspect of it is delt with during the normal rounds (during the battle loop code).ronnybiggs said:That really blows. Are you sure of this? How do you know?
I think collateral damage is delt to other units in the stack except the one you attack. You just got your butt kicked by the Musketmen, that's all. What's important here though, is that the collateral damage has certain limits (which depends on the seige unit) like the number of units it can hit and how healthy they have to be before they can be hit. Catapults can only hit 6 units and can only deal damage to units with more than 50% damage. Also note that collateral damage is dealt randomly to the units in the stack - and some units will get hit with collateral damage more than once while others wont be touched at all.eric said:I've noticed, though, that sometimes I will attack, say, a Musketman with a cat. Sometimes every unit BUT the one I'm attacking directly suffers damage. So the Musketman basically wins the battle without suffering a hit, but the other units suffer collateral damage.
eric_ said:It makes sense that the units NOT being directly engaged (i.e. those that would suffer collateral damage) wouldn't tap in to their first strike capability.
Yeah, see it would be nice if first strikes got handed off first, and if the striker manages to take out the catapult with those, the cat would basically be destroyed before it could launch the attack. I could be swayed by an argument that then cities would be impenetrable. Then again, that's the whole point of getting someone Drill 4.
Watiggi said:Besides... the unit being attacked doesn't suffer collateral damage anyway.
eric_ said:Yeah, that does make sense. And it wouldn't make cities impenetrable, as there's no guarantee that all first strikes will be successful. But a drill 4 city defender (longbow, musket, rifle, infantry, etc) would definitely eat up a lot of siege units.
That doesn't make much sense - catapults are by nature slow and need to be set up, so they're sitting ducks till they're ready to strike. First strike immunities are reserved for more mobile or ranged units like Horse Archers.El Koeno said:You could give your cats some drill promotions too, to cancel the defenders first strikes.
ronnybiggs said:That doesn't make much sense - catapults are by nature slow and need to be set up, so they're sitting ducks till they're ready to strike. First strike immunities are reserved for more mobile or ranged units like Horse Archers.