Cassius Critzer
King
- Joined
- Dec 27, 2017
- Messages
- 918
Based upon my testing since reinstalling Civ 2, the best civs to use for developing a world war scenario on a huge map, and thus developing infrastructure to sustain large numbers of military units is...
Either this for expansion into the Altantic and Pacific Theatre
Japan
Vikings
China
Romans
Aztecs
Zulu
Sioux
This configuration takes a minor rule change so that it is possible as that combination doesn't show in the vanilla game, but has to be configured. This methodology allows a robust base of operations.
The Japanese are initially stymied but can easily expand into the Pacific ( see WW2) and then as long as they don't take much more than Kamchatka and Siberia but rigorously terraform the jungle islands and the desert of Australia, then they can then branch to Hawaii and across the Bering into Alaska and Canada. This is tolerated until it's too late for China and the Sioux. Neither China nor the Sioux can prevent a WW2 type Japanese expansion because it would take a human player with a focused navy to stop the expansion and they are focused on their own expansion.
The Vikings can expand into Asia as long as they don't impotently rail against the Roman. They can of course defeat the Romans as they aren't as aggressive using default settings. Then they can expand into The NE territory of Canada.
The Romans can expand across their historical empire especially since unopposed by smart Vikings. They take over the Mediterranean since it's extremely valuable for trade. They can press into Africa later, and if they do then ultimately unleash the dogs of war upon Chinese expansion into India. By then China is a caught between Scylla and Charybdis (Rome and Japan and even the Vikings).
China peacefully takes over Southern Asia but has to be careful as the Zulu lust for the Middle East.
The Zulu have lots of time and no opposition in Africa but they have jungle and desert to deal with.
If the Aztecs press South not North, then the Sioux will mainly focus upon their starting capitol. But the Aztecs are truly fighting Mother Nature since dealing with jungle, desert, and mountains and a lousy start position too close to the Sioux.
The Sioux can rapidly push North and take over all of it, but with growing pains and tundra/glaciers.
Now the best in terms of fighting is different.
Persians
China
Mongols
Romans
Russia
Will expand and limit each others' expansion.
Zulu
Aztecs
Sioux or American
These three can get strong and can do tech trading and watch the other four battle it out. Then backstab each other and mop up the weakened victors in Europe and Asia.
It's unrealistic as so few civs are fighting, but I guess a.good designer could turn off goody huts, create fragile small defenseless cities, let the barbarians take them over, and then the seven civs would have to focus on defending initially and then consolidating power so then prey upon the weaker civs who have blundered.
History really only has three significant large empires: the Romans, the Spanish, and the Turks. It's improbable to actually have a global empire due the diversity of your subjects which makes it fragment back in the end.
The Romans in any case could be substituted with the Spanish and maybe with the French but either will likely have trouble with the other opponents. Carthage has a terrible start position with too many mountains but sometimes gets lucky and expands into Persia's sphere of influence. India has a bad start position if China is playing.
If you made it historically accurate, you could have no problem trouncing the Sioux and Aztecs, but that's no fun. A handful of conquistadors annhilated in Central and South America, and dominated the mestizos in South and the parts of the Western now USA.
Sumer was so advanced that it is a wonder they didn't dominate and totally change history.
Either this for expansion into the Altantic and Pacific Theatre
Japan
Vikings
China
Romans
Aztecs
Zulu
Sioux
This configuration takes a minor rule change so that it is possible as that combination doesn't show in the vanilla game, but has to be configured. This methodology allows a robust base of operations.
The Japanese are initially stymied but can easily expand into the Pacific ( see WW2) and then as long as they don't take much more than Kamchatka and Siberia but rigorously terraform the jungle islands and the desert of Australia, then they can then branch to Hawaii and across the Bering into Alaska and Canada. This is tolerated until it's too late for China and the Sioux. Neither China nor the Sioux can prevent a WW2 type Japanese expansion because it would take a human player with a focused navy to stop the expansion and they are focused on their own expansion.
The Vikings can expand into Asia as long as they don't impotently rail against the Roman. They can of course defeat the Romans as they aren't as aggressive using default settings. Then they can expand into The NE territory of Canada.
The Romans can expand across their historical empire especially since unopposed by smart Vikings. They take over the Mediterranean since it's extremely valuable for trade. They can press into Africa later, and if they do then ultimately unleash the dogs of war upon Chinese expansion into India. By then China is a caught between Scylla and Charybdis (Rome and Japan and even the Vikings).
China peacefully takes over Southern Asia but has to be careful as the Zulu lust for the Middle East.
The Zulu have lots of time and no opposition in Africa but they have jungle and desert to deal with.
If the Aztecs press South not North, then the Sioux will mainly focus upon their starting capitol. But the Aztecs are truly fighting Mother Nature since dealing with jungle, desert, and mountains and a lousy start position too close to the Sioux.
The Sioux can rapidly push North and take over all of it, but with growing pains and tundra/glaciers.
Now the best in terms of fighting is different.
Persians
China
Mongols
Romans
Russia
Will expand and limit each others' expansion.
Zulu
Aztecs
Sioux or American
These three can get strong and can do tech trading and watch the other four battle it out. Then backstab each other and mop up the weakened victors in Europe and Asia.
It's unrealistic as so few civs are fighting, but I guess a.good designer could turn off goody huts, create fragile small defenseless cities, let the barbarians take them over, and then the seven civs would have to focus on defending initially and then consolidating power so then prey upon the weaker civs who have blundered.
History really only has three significant large empires: the Romans, the Spanish, and the Turks. It's improbable to actually have a global empire due the diversity of your subjects which makes it fragment back in the end.
The Romans in any case could be substituted with the Spanish and maybe with the French but either will likely have trouble with the other opponents. Carthage has a terrible start position with too many mountains but sometimes gets lucky and expands into Persia's sphere of influence. India has a bad start position if China is playing.
If you made it historically accurate, you could have no problem trouncing the Sioux and Aztecs, but that's no fun. A handful of conquistadors annhilated in Central and South America, and dominated the mestizos in South and the parts of the Western now USA.
Sumer was so advanced that it is a wonder they didn't dominate and totally change history.
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