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Best and worst Unique Unit?

*Nosferatu*

AHHH!!! BEARS!!!
Joined
Dec 19, 2005
Messages
145
I belive that the best unit in this game has got to be the Panzer, and the Cossack, the Cossacks completely dominate the field against any mounted troops with the +50% giving it a total strength of 27.

But after the age of Cavalry and tanks take the battlefield, the Panzer will dominate all of the other tanks, even Modern Armor, with it's +50% giving it a total of 42 over the 40 of the modern Armor.

I also believe that the worst UU has got to be the French Musketeer, looking at it, it only has one advantage, +1 extra move, true, that is good, but in actual combat, it's just like a regular Musketman, at least the Jaguar doesn't require iron.

Well, that's just me, what do you guys think?I also put a list of the UU down below just for reference.



Strengh/Move/Abilities

Worker

0/2/Can Improve Tiles

Fast Worker(India)

0/3/Can Improve Tiles

Warrior

2/1/+25% City Defence

Quecha(Inca)

2/1/+25% City Defencez^+100% Vs. Archery Units

Archer

3/1/1 1st Strike^+50% City Defence^+25% Hills Defence

Skirmisher(Mali)

4/1/1-2 1st Strike^+50% City Defence^+25% Hills Defence

Spearman

4/1/+100% Vs. Mounted Units

Phalanx(Greek)

5/1/+50% Hills Defence^+100% Vs. Mounted Units

Swordsman

6/1/+10% City Attack

Jaguar(Aztec)

5/1/+10% City Attack^25% Jungle Defence

Praetorian(Rome)

8/1

Maceman

8/1/+50% Vs. Melee Units

Samurai(Japan)

8/1/2 First Strikes^+50% Vs. Melee Units

Crossbowman

6/1/1 first strike^+50% vs. Melee Units

Cho-Ko-Nu(China)

6/1/2 first strikes^Causes collateral damage^+50% vs. Melee Units

Musketman

9/1

Musketeer

9/2

Rifleman

14/1/+25% Vs. Mounted Units

Redcoat(England)

16/1/+25% Vs. Mounted Units^+25% Vs. Gunpowder Units

Marine

24/1/+50% Vs. Machine Gun^ +50% attack vs. artillery^Starts with Amphibious promotion

Navy Seal(America)

24/1/1 first strike^1-2 First Strikes^+50% attack vs. Machine Gun^+50% vs. Artillery^Starts with Amphibious and March promotion

Chariot

4/2/Can Withdraw From Combat(20% Chance)

War Chariot(Egypt)

5/2/Immune to First Strikes^Can Withdraw From Combat(20% Chance)

Immortal(Persia)

4/2/Can Withdraw From Combat(30% Chance)^+50% Vs. Archery Units

Horse Archer

6/2/Immune to 1st Strike^+50% Vs. Catapult

Keshik(Mongol)

6/2/1 1st Strike^Ignores Terrain Movement Costs^+50% Vs. Catapult

Knight

10/2/Immune to first strikes

Camel Archer(Arabia)

10/2/Immune to first strikes^Can withdraw from combat (25% chance)

Conquistador(Spain)

10/2/2 first strikes^Immune to first strikes^+50% vs. Melee Units

Cavalry

15/2/Can withdraw from combat (30% chance)^+50% attack vs. cannon

Cossack(Russia)

18/2/Can withdraw from combat (30% chance)&+50% vs. Cannon^+50% vs. Mounted Units

Tank

28/2/Starts with Blitz

Panzer(Germany)

28/2/+50% vs. armored units^Starts with Blitz
 
Arabia's camel archer is pretty cool, because its resourceless. Basically a knight, but without need for iron or horses.
 
Another thing to consider about usefulness of UU's is there upgrade-ablitlity.

In most cases you keep the combat abilites of the original unit when you upgrade (keep in mind this if from limited observations). So my preference would be with the earlier UU's. I prefer Samurai. You get defensive benefits. They are stronger than all archer units, really don't have an equal when it comes to melee units (+50% melee) and with the right promotions can be very effective city seigers. Weakness could be horse units, but if you keep a pike or spear with them, then you have nothing to worry about.
And as you upgrade, they can actually be turned into very useful units later on.

Unfortunately I don't like the tech path to get to them. I figure that is important when considering UU strengths. And of course the UU's use is limited to how quickly it becomes obsolete.

Kilt.
 
The are Musketmen in the game?!?!? In the 5 games when ive advanced past gunpowder, ive only built 5 musketmen. So the Musketeer would been useless, or the least useful.
 
in one hand I think jaguar warrior is the weakest UU of the game except if you don't have access to any iron mine. but as soon as you can't guess if iron will be on your side or not before playing choosing aztec doesn't seem to worth the pain.
french musketeer isn't that bad but as regular musketman it becomes obsolete too quickly. thus it is the 2th worse UU according to me.

in another hand I think that cossaks and red coats are a bit OP!

others UU are quite well balanced
 
Praetorians are pretty good if you want to dominate early. Also like Jaguar units if you want to quickly gain some city takers without having to have Iron resourced.
 
I usually always play as the french, I got some wicked love for the french :) Since everyone laughs at them etc for the wars etc :D the graphic for the musketeers are cool, but man I was disapointed about the unit. +1move is just silly, so incredible useless. Havent seen all special units yet, but the cossacks are a pain, and the lovely muskeeters deserves better!
 
Don't underestimate Musketeers! They are resourceless, you can get them for quite long if you beeline for them and they are fast AND get defensive bonus. You can stack them with any other fast unit with attacking bonuses and voila: Fear Napoleon when he's attacking!

m
 
azzaman333 said:
The are Musketmen in the game?!?!? In the 5 games when ive advanced past gunpowder, ive only built 5 musketmen. So the Musketeer would been useless, or the least useful.

One issue with musketmen is that you can't upgrade archers to them. But you can upgrade archers to riflemen (I'm pretty sure).
 
Cho-Ko-Nu! Equally useful on offense or defense and until Cavalry / Riflemen can take anything on. OK, Knights and Samurai can cause them big problems, but even then they are still useful for the collateral damage and will win out in the end.
 
I wonder if the Cho-Ko-Nu actually existed.
 
*Nosferatu* said:
I wonder if the Cho-Ko-Nu actually existed.

Not in the way it's implemented in cIV I bet.... blokes with crossbows causing just slightly less collateral damage than a siege engine??? But then who would honestly expect a WW2 German tank to be able to survive against an M1 Abrams / Challenger / T9x etc.

Seems to me that they just wanted to have a UU that gave the collateral damage bonus without giving it to the obvious unit which was already very powerful (Panzer). If any other unit should have the collateral bonus, it would be something based on the Grenadier IMO.
 
jaguar is pretty weak, so are the other "resourceless" units anyways. Giving a civ a weak UU just because they don't require resources is kinda bad, because chances are pretty low that you're going to last to guilds in a warmonger game when you lack horses and iron.

Conquistador ranks highly imo as well, 2 first strikes guaranteed is pretty impressive.

But then who would honestly expect a WW2 German tank to be able to survive against an M1 Abrams / Challenger / T9x etc.
you know, that sounds far more reasonable to me than a battleship being sunk by a single destroyer.
 
Bain said:
Conquistador ranks highly imo as well, 2 first strikes guaranteed is pretty impressive.

you know, that sounds far more reasonable to me than a battleship being sunk by a single destroyer.


Conquistador's are nice, but Cavalry comes along too quickly in my usual tech research order to justify building them. Still, I make a point of taking Isabella out if she's nearby just to ensure I don't end up defending against those 2 first strikes (same goes for the Japanese with their Samurai).

Actually, the Battleship / Destroyer thing is a lot more realistic as it is commonplace and easy to update an old ship with modern guided missile systems - which effectively eliminates the relative size of the ships as modern naval combat takes place over long distances with the opposing sides never actually having visual contact. First hit wins in most scenarios, regardless of size (hence the reason that battleships have in the most disappeared from naval forces).

It would not be cost effective to do the same sort of weaponry / armour modernising on something the size of a tank - and a shell fired from a WW2 tank gun would literally just bounce off modern armour.
 
I dont really understand why people dislike the french musketeer , if you beeline for them most of the time you'l get them before people have cavalry /grenadiers or rifles.
With 2 moves , being able to get defensive bonuses and not a single unit at this point that will get any natural bonus vs them they are fantastic pillagers.

2 groups of 3 muskets can really bring down you'r enemy's economy and bring in a lot of gold for you .
Offcourse if you just use them as defenders i can see that they are fairly weak.

Pretty much all of the UU are very good if you use them well so cant really pick.

The only UU i dislike is the jaguar , id rather build axes .
 
The Jaguar is the most useless I've come across yet. I haven't played all the civs yet (I play random), but I do love the Panzers, Immortals, and War Chariots!
 
The strongest UU is easily the fast worker. Get your chops & mines in 1/3 the time by walking into the forest.

Musketeers aren't terrible (though they're probably in the lower half of the UUs). Two moves on a defensive unit is pretty damn good.

The weakest would probably have to be either the Jaguar or the Quecha, in that they're sort of all-in early rush units if they're going to be effective, but die to axemen.
 
*Nosferatu* said:
I wonder if the Cho-Ko-Nu actually existed.

Of course it did. The Chinese were using crossbows back in the 200 BCs, a millenia and a half before Europe starting picking up on them. Repeater crossbows are documented there. It's not too weird when you consider Chinese warfare's emphasis on missile combat.
 
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