Game type: King Difficulty, Standard Size/Speed, Continents
Playing my usual style of trying to play defensive and out-teching to win the space race with some specialized cities for science (to out-tech), money (for research agreements and upgrading defensive units), and production (key buildings, wonders, and space ship parts). I always choose random leader which this time was Japan.
Things went fairly smoothly on my continent as the 3 other civs couldn't do me any damage even though they hated me for being better than them. On the other continent I befriended Germany (for resources) who quickly took over the entire other continent. Germany and I were buds the whole game, always greeted with a smile. I significantly out-teched Germany but by the end of the game they were MASSIVE otherwise (double the population, productivity, soldiers, GNP, etc due to owning a whole continent: I guess unhappiness doesn't bother the AI on King?)
I had one small city beachheaded on his continent but he never seemed to mind. Literally one turn after we reached another trade agreement, in which he was happy as can be, I added my first space part to my ship.
BAM!!! He immediately contacts me all pissed off saying history would remember him. In one turn my beachhead city on his continent was overrun by about 20+ mech-infantry, gunships, etc. It was a psycho blitzkrieg from a raging lunatic.
Luckily he never seemed to figure out how to cross the very small ocean to my continent (or he might have overwhelmed me) and I won 15 or so turns later.
I understand the developers desire to make the AI want to win, but I do miss some of the role playing aspects of a more rational AI. I mean, I can understand if they are pissed because you are killing other capitals/etc, but peacefully building a spaceship invokes such hatred and hostility? I didn't notice this when I played on Prince so is this just a King+ thing???
Playing my usual style of trying to play defensive and out-teching to win the space race with some specialized cities for science (to out-tech), money (for research agreements and upgrading defensive units), and production (key buildings, wonders, and space ship parts). I always choose random leader which this time was Japan.
Things went fairly smoothly on my continent as the 3 other civs couldn't do me any damage even though they hated me for being better than them. On the other continent I befriended Germany (for resources) who quickly took over the entire other continent. Germany and I were buds the whole game, always greeted with a smile. I significantly out-teched Germany but by the end of the game they were MASSIVE otherwise (double the population, productivity, soldiers, GNP, etc due to owning a whole continent: I guess unhappiness doesn't bother the AI on King?)
I had one small city beachheaded on his continent but he never seemed to mind. Literally one turn after we reached another trade agreement, in which he was happy as can be, I added my first space part to my ship.
BAM!!! He immediately contacts me all pissed off saying history would remember him. In one turn my beachhead city on his continent was overrun by about 20+ mech-infantry, gunships, etc. It was a psycho blitzkrieg from a raging lunatic.
Luckily he never seemed to figure out how to cross the very small ocean to my continent (or he might have overwhelmed me) and I won 15 or so turns later.
I understand the developers desire to make the AI want to win, but I do miss some of the role playing aspects of a more rational AI. I mean, I can understand if they are pissed because you are killing other capitals/etc, but peacefully building a spaceship invokes such hatred and hostility? I didn't notice this when I played on Prince so is this just a King+ thing???